1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Fishing-edge case emote conflict

Discussion in 'Player Characters, Animations, & Emotes' started by Murphy, Jan 20, 2019.

  1. Murphy

    Murphy Avatar

    Likes Received:
    Trophy Points:
    Atlanta, Ga
    01/20/2019 10:46
    Title: Fishing-edge case emote conflict
    Reproduction Rate: 100%
    Blocker? no
    Details: Fishing while sitting not trapped for emote conflict.
    Steps to Reproduce: 1: sit, 2: Fish, 3: Dance (Pirouette) very disturbing but appears all emote function.
    Since I am fishing my top half stays stationary while the bottom have performs new emote.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4) System RAM: 16334
    GPU: NVIDIA GeForce GTX 1070 Ti GPU RAM: 8080
    Area: POT_grassland_metropolis_01_template/Ordinis Mortis
    Area Display Name: Ordinis Mortis
    Loc: (108.8, 35.9, -137.3)
    Debug: UE9UX2dyYXNzbGFuZF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfE9yZGluaXMgTW9ydGlzfCgxMDguNzk2LCAzNS44ODcsIC0xMzcuMjg0KXwoMCwgLTAuOTg2LCAwLCAtMC4xNjgpfDI0NS40MDQxfDI4Ljg4ODQxfDEyLjU1OTk5