1. This forum is for bug reporting of current Live Game Server issues ONLY.
    Be sure to follow the format below, it will help us out greatly in responding. If you do not, your report may not be entered into the system.

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug in all likely categories before posting in order to avoid duplicate reports.
    • Be sure to provide details of what the issue is and how to re-produce it, but keep your bug report factual.
    • Only report oneissue per thread, additional issues may be ignored.
    • Do not add, include or modify the thread moderator tags in the title of the thread. (indicators in the [])
    • Reply to an existing thread if you have additional information for the reported bug.
      Do not use this forum for commentary, your post will be deleted and you may be moderated, suspended or banned if the activity continues.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    NOTE: Important information including your location and system specs are automatically put into your clipboard when using /bug in the game (DO NOT add additional system specs unless requested). When starting your post, just use <CTRL>-V to insert the data and fill in the entries with no data.

    Please include Screenshots if possible. Images can be saved on our SotA Discord Server here

    If the clipboard does not work, use and fill in this Bug Report Template:
    1. Title:
    2. Reproducible?
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs: (RAM, CPU, GPU and Operating System only)
    Dismiss Notice
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

[Fixed 68406] NPCs spawned by GM potion not consistently lootable

Discussion in '*** Bug Report Archive (After R75) ***' started by Arkah EMPstrike, Dec 6, 2020.

Thread Status:
Not open for further replies.
  1. Arkah EMPstrike

    Arkah EMPstrike Avatar

    Messages:
    4,542
    Likes Received:
    8,100
    Trophy Points:
    153
    I dont have a reproduction or details but, I had spawned a bunch of cultists at the end of an event in North Brightbone a moment ago that were intended to provide the "Reward" for the quest, but only a handful of them were randomly lootable. Most of them acted as tho somone outside of the party had killed them.

    Everyone was in the same party, no pets were used, and Fire magic primarily was used to kill them.
     
    Anpu likes this.
  2. Anpu

    Anpu Avatar

    Messages:
    7,944
    Likes Received:
    9,018
    Trophy Points:
    153
    Location:
    Hemut
    We had a party of 4 and then these groups of mobs that were dead we could not loot:

    [​IMG]
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,756
    Likes Received:
    19,481
    Trophy Points:
    153
    none of them should be lootable. are you sure the ones that were lootable weren't the standard scene npcs overlapping your summons?
     
    Anpu likes this.
  4. Anpu

    Anpu Avatar

    Messages:
    7,944
    Likes Received:
    9,018
    Trophy Points:
    153
    Location:
    Hemut
    Oh yeah. I forgot GM summoned creatures should not have loot. That must then have been just the regular mobs in the scene.
     
  5. Arkah EMPstrike

    Arkah EMPstrike Avatar

    Messages:
    4,542
    Likes Received:
    8,100
    Trophy Points:
    153
    Hold up, i tested this myself on QA beforehand and jsut did it again on live with a guildy. I had a discussion with @Chris about being able to loot in scenes that have the loot assets attached to the thing being summoned.

    Heres a screen of a raider i just summoned in tenebris and my guildy was able to kill and loot it.

    [​IMG]
     
  6. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,756
    Likes Received:
    19,481
    Trophy Points:
    153
    so the bug is that they have loot for other players? will test.
     
  7. Arkah EMPstrike

    Arkah EMPstrike Avatar

    Messages:
    4,542
    Likes Received:
    8,100
    Trophy Points:
    153
    No that was already reported and O.K.ed

    The bug is that the ability to loot them isn't consistant. Unless its one of those systems they got that detects abnormal activity and blocks it. Its not one way or the other, its one way or the other without consistancy.
     
  8. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

    Messages:
    4,746
    Likes Received:
    6,657
    Trophy Points:
    153
    Gender:
    Male
    Thanks for the report! Issue #68406
     
Thread Status:
Not open for further replies.