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[Fixed 71921] Castle Tower teleporter collision

Discussion in '*** Bug Report Archive (After R75) ***' started by ConjurerDragon, Feb 18, 2024.

  1. ConjurerDragon

    ConjurerDragon Avatar

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    02/18/2024 11:24
    Title:
    Reproduction Rate:
    Blocker? no
    Details:I put the ATOS like tower teleporter into my outer wall. The top of it´s towers is accessible by jumping from the neighbouring curtain walls. When jumping on the teleporter tower the avatar is visibly floating above the stone, regardless if the smaller tower, larger tower or the archway between the towers. Could the collision be relaxed a bit so that an avatar could stand on the towers stone?

    The collision area of the archway in the middle is not only too high (so that it appears that the avatar is floating far above it) but also too wide - the avatar can simply walk over to the right or left and stand in mid-air next to the arch.

    The smaller tower of the Tower teleporter has a smaller "fore-tower" that has a visible platform on top. If someone jumps there or lets himself fall down from above the platform is without substance and the avatar falls through.

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen 5 5600G with Radeon Graphics (12) System RAM: 64894
    GPU: AMD Radeon(TM) Graphics GPU RAM: 16718
    SotA.Win.64.1697.Date.02.06.24
    Area: Novia_R5_City_Eastmarch
    Area Display Name: Eastmarch
    Loc: (-331.2, 77.6, 256.1)
    Debug: Tm92aWFfUjVfQ2l0eV9FYXN0bWFyY2h8fCgtMzMxLjE4NywgNzcuNTYsIDI1Ni4wOCl8KDAsIDAuNjM1LCAwLCAwLjc3Mil8LTY5OS43MjI3fDUuMjI2NTQ3fDIuNTY3ODk4
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @ConjurerDragon, that teleporter used to have fancy custom collision but it was removed for performance reasons. in general i would consider asking for improvements to it at this point a wishlist item, except that you said you fell through in a spot. THAT i'll take as a bug. SOTA-71921
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    fix needs testing as of 1699
     
  4. ConjurerDragon

    ConjurerDragon Avatar

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    Revisited: I jumped on the Atos Castle teleporter on my lot.

    The collision on both large towers is far better, feet aligning with the stone floor instead of levitating visibly above as before.

    Better in the connection between the towers.

    The small "foretower" seems to have a very small solid ground but not enough to stand on. When I jump on it from a neighbouring tower I still sink through the stone and land in front of the foretower to the Tower teleporter.