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[Fixed] Offline Mode / Character Creation - Load->New Game causes ?InternalServerError?

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Lady Morgana, Jun 19, 2019.

  1. Morgana Pendragon

    Morgana Pendragon Avatar

    Messages:
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    111
    Trophy Points:
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    Gender:
    Female
    Location:
    Caracas, Venezuela
    06/20/2019 00:43
    Title: Offline Mode / Character Creation - Load->New Game causes ?InternalServerError?
    Reproduction Rate: 4/4, 100%
    Blocker? Yes
    Details:
    Choosing Load and then New Game causes ?InternalServerError? in the Character Creation in the Offline Mode.

    Error messages:
    Code:
    Message
    =======
    NullReferenceException: Object reference not set to an instance of an object
    Time
    ====
    00.23.22.114
    StackTrace
    ==========
    Portalarium.SotA.MasterServer.Shared.MasterClientPeerImpl.CreateCharacter (Portalarium.SotA.MasterServer.Shared.IMasterClientPeer peer, System.String FirstName, System.String LastName, ShroudDatabase.CharacterGender Gender, Portalarium.Common.Network.JSONPropertyBag Appearance, System.Int32 Version, System.Boolean bCreate, ShroudDatabase.CharacterCreationEra CreationEra, System.Object CreateNewCharacterLocker, System.DateTime CurrentTimeUtc, Portalarium.SotA.MasterServer.Shared.CreateCharacterCallback Callback) (at <16bae47dbdee4412820cf963b4c0d118>:0)
    UnityEngine.Debug:LogException(Exception, Object)
    ExitGames.Logging.UnityLogger:Error(Object, Exception)
    Portalarium.SotA.MasterServer.Shared.MasterClientPeerImpl:CreateCharacter(IMasterClientPeer, String, String, CharacterGender, JSONPropertyBag, Int32, Boolean, CharacterCreationEra, Object, DateTime, CreateCharacterCallback)
    PlayerPrefsStorage:CreateCharacter(String, String, CharacterGender, JSONPropertyBag, Int32, Boolean, CharacterCreationEra, CreateCharacterCallback)
    <>c__DisplayClass250_0:<CreateCharacter>b__0()
    PersistenceService:Update()
    
    Code:
    Message
    =======
    Exception: NeedsLocalization: text:"InternalServerError", debug:"CreateCharacterResult")
    Time
    ====
    00.23.22.116
    StackTrace
    ==========
    NeedsLocalizationString..ctor (System.String Text, System.String DebugMessage) (at <16bae47dbdee4412820cf963b4c0d118>:0)
    UnityEngine.Debug:LogException(Exception, Object)
    ExitGames.Logging.UnityLogger:Error(Object, Exception)
    PortDebug:LogException(Exception)
    NeedsLocalizationString:.ctor(String, String)
    <Main>d__11:MoveNext()
    System.Runtime.CompilerServices.MoveNextRunner:Run()
    Portalarium.CooperativeThreadAsync:Update()
    Portalarium.CooperativeThreadManager:Update()
    

    Steps to Reproduce:
    1) Have an existing character in the Offline Mode
    2) Press the 'Play Offline' button in the Main Menu
    3) Press the 'Load' button
    4) Press the 'New Game' button
    5) Proceed to the Character Creation
    6) Try to type any name to the 'First name'/'Last name' fields
    Result:
    ?InternalServerError? error

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 12244
    GPU: NVIDIA GeForce GT 730 GPU RAM: 4063
    SotA.QA.Win.64.839.Date.06.19.19


    Screenshot #1:
    [​IMG]

    Screenshot #2:
    [​IMG]
     
    Last edited: Jun 19, 2019
    Paladin Michael likes this.
  2. Lord Subtleton

    Lord Subtleton SotA Dev

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    Issue #65080