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[Fixed] roving encounters on OM arent ingageing

Discussion in 'Release 35 Bug Forum' started by Chatele, Oct 28, 2016.

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  1. Chatele

    Chatele Avatar

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    The bandits and the skells aren't drawing me into combat scene ... they just follow me around. I look at them in the face and nada, they don't want to draw me in, such COWARDS lol
     
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  2. Margaritte

    Margaritte Bug Brigade - Bug Hunter

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    Thanks for the report, @Chatele. The cowardly bandits are a known issue. Hopefully they will be back to their belligerent selves soon.
     
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  3. Jefe

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    You might list the specific areas because I have another problem that I am about to report separately. I run into the same type of encounter repeatedly. When I clear it and then run into the same encounter then I run into a cleared encounter. I.E. I am just attacked by loading screens.
     
  4. Teddy Adam Byrd

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    i am having the same issue... bandits outside of desolis would not engage me... skeletons outside of owl's head would not engage... no problem engaging the dog outside of elad's lighthouse, though... and btw - that was a fun encounter! - my wife was in awe of all the horsies ;)
     
  5. Teddy Adam Byrd

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    okay, just got a skele outside of owl's nest to engage... had to enter scene, then exit it
     
  6. Teddy Adam Byrd

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    bandits outside owl's nest now engaging frequently, and not showing up as empty zones
     
  7. Traveller13

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    Red Sash Bandits in Hidden Vale: Area: Hidden Vale (OverworldIsland) Loc: (321.0, -5.3, 177.3) are not engaging.

    Tenar Lightbringer is master. This particular bandit was standing by Tenar Lightbringer when I walked by. It left Tenar Lightbringer to go stand next to me.

    SotA Build 499

    Edit: While I was typing the above message, the bandit walked away from my avatar. I walked a bit. The bandit then walked up to my avatar. Now, Ian Berie (my avatar) is master. Still no engagement.
     
  8. Weins201

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    Still broken?

    Sad new system broken :-(
     
  9. Scrambler

    Scrambler A.I. Dude

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    Fixed in build #500, coming to a theater near you.
     
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