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[Fixed] Unity crash when entering the caverns of Shrekk

Discussion in '*** Bug Report Archive (After R75) ***' started by spainchaud, Mar 29, 2020.

  1. Waldo Ptolomy

    Waldo Ptolomy Avatar

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    With this mornings new release, the game is still crashing entering the Caverns of Skrekk, it was failing yesterday and again today, rebooting computer did not fix it. I am sitting outside the door in Skrekk, will try turning off aggressive loading and retrying but this has been failing since I started trying yesterday afternoon. 100% of the time. this is not the quest instance, but the regular instance.. I checked with Kobolds beating on me and I have aggressive deco loading turned off. Very sad, that I am stuck not finishing quests because of this bug. I heard on Laz and Jack that this was not the release. It was version 1192 that I used this morning.

    Regards Waldo Ptolomy
     
    Last edited: Apr 30, 2020
  2. Illiaro

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    I tried the Steam install and the Portalarium/Catnip install and both crashed trying to enter the Caverns of Shrekk. I gave it four tries before I gave up.
     
  3. Smegatron

    Smegatron Bug Hunter

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    Just had another Unity crash entering Shrekk in R77. Still not fixed.
     
  4. Illiaro

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    I found a work-around. If you get a buddy, in party, to zone in; you can zone in. After that, exit through the door and come back in. Rambo helped me test this last night.
     
    Last edited: May 3, 2020
  5. Echondas

    Echondas Bug Hunter Bug Moderator

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    I just crashed here also - it's 100% crash loading in - also crashed on QA - FYI @Chris

    Here's my output_log.txt
    Code:
    Initialize engine version: 2018.4.19f1 (459f70f82ea4)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
        Vendor:  
        VRAM:     8088 MB
        Driver:   26.21.14.4587
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.196 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    <RI> Initialized touch support.
    
    UnloadTime: 18.761500 ms
    GameManagerSceneObject.Awake. 5/3/2020 3:38:58 PM
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GTX 1070, graphicsMemorySize=8088, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10  (10.0.0) 64bit, processorCount=6, processorType=Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, systemMemorySize=32679
    SotA.Win.64.1193.Date.05.01.20, LocalTime=5/3/2020 3:38:58 PM, Patch=quiet-spring.1
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=crash, Scene=Novia_R10_Forest01_SkrekkEntrance, pos=(-113.876, 63.65, 79.841), PlayerName=ECHONDAS systemMemorySize=32679
    Pathfinding: Init
    Steam Initialized: True
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/Misc/GameData/NPCVOInformation.asset, Total=2
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    AI Behaviors Preloaded
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    Network storage reset
    Network storage reset
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    StateMachine (LoginManager): State (LoadCharacters): 0 : 581e34e6abb72205d8e451a3
    StateMachine (LoginManager): State (LoadCharacters): Found character: Echondas
    PersistenceService, Wait time of 2 seconds exceeded for call to Void <GetKnowledgeBase>b__0(). Rtt(variance): 53(7). Ms since last receive: 47. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    Knowledge: Loaded 7981 character flags, 4 user flags
    PushLevel: Added level Novia_R10_Forest01_SkrekkEntrance, spawnPoint:, hex:5016,5114
    AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_SkrekkEntrance:
    3:39:39 PM: Loading Scene...
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/AssetGroups/AllLoadingBackgrounds.asset, Total=8
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    3:39:48 PM: Level load loop started.
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    Unloading 5 Unused Serialized files (Serialized files now loaded: 55)
    Pathfinding: Load UnLoaded
    UnloadTime: 15.125000 ms
    GameManagerSceneObject.Awake. 5/3/2020 3:39:50 PM
    NavMeshLoadTime SceneId=Novia_R10_Forest01_SkrekkEntrance , Time=0.2569618
    Pathfinding: Load Loaded
    D:\SteamLibrary\steamapps\common\SotA\Lua
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 137736 unused Assets to reduce memory usage. Loaded Objects now: 307822.
    Total: 1084.404700 ms (FindLiveObjects: 25.061100 ms CreateObjectMapping: 33.935700 ms MarkObjects: 534.500400 ms  DeleteObjects: 490.907100 ms)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 55)
    
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307830.
    Total: 658.575700 ms (FindLiveObjects: 21.990700 ms CreateObjectMapping: 25.678900 ms MarkObjects: 610.101100 ms  DeleteObjects: 0.804500 ms)
    
    StaticBatching, SceneName=Novia_R10_Forest01_SkrekkEntrance, 14 root objects took 836 milliseconds
    GC.Collect() took 0.1 seconds
    3:39:53 PM: Level loaded.
    3:39:53 PM: Scenario init completed. Scenario:
    Checksum for Novia_R10_Forest01_SkrekkEntrance: 4034949099
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    3:39:56 PM: Started NPC Spawn...
    BT Caching: tree=953ea8a25175dbb4dbd40e3d1e8e97b1#Creature.asset, bindings=BindingInvestigate.asset
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    3:39:56 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    BankArchetypePreload, Begin
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    PlotManager: Starting Initializing Plots
    PlotManager: Finished Initializing Plots
    IncomingMessages, Total=30, NumPlayers=1, SceneId=Novia_R10_Forest01_SkrekkEntrance,Room=7d3b5f73-9184-4463-95bc-889e142b4f84
    Receiving social lists...
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    loaded pet data: {}
    Finished receiving social lists
    Spawning local player at (-113.876, 63.648, 79.841) using last known location. SnapToGround:True
    Local player equipment load time: 00.1 secs
    3:40:26 PM: Equipment load complete. Loop Counter:119
    3:40:29 PM: Waiting for NPC Spawn
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    3:40:29 PM: Finished NPC Spawn
    3:40:30 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R10_Forest01_SkrekkEntrance, TimeToFadeIn=51.2, PreloadTime=8.9, SceneIOLoadTime=1.3, SceneUnloadTime=0.8, SceneActivateTime=3.6, JoinTime=3.4, DecoLoadTime=0.0, AvatarLoadTime=29.7, FinalizeLoadTime=3.6, RelatedInfo, PrefabLoadTime=1.7, ResourceLoadTime=37.2, GameManager=0.1, JoinDownloadTime=0.8, VideoMemory=8088, SystemMemory=32679, FirstTime=True, UserId=5818cf1dabb72205d8e3f422
    3:40:31 PM: Fading in...
    3:40:32 PM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=48, TotalTime=4.9, MaxTime=0.2, Void <GetUnlockedRecipes>b__0(), Scene=Novia_R10_Forest01_SkrekkEntrance
    Entering chat channel: Guild/Carpe Noctem
    Entering chat channel: Misc/Universe
    Entering chat channel: Misc/UniverseTrade
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/Carpe Noctem
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Universe
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/UniverseTrade
    BankArchetypePreload, Completed. 1213 archetypes loaded.
    PushLevel: Added level Novia_R10_Forest01_Skrekk/Default, spawnPoint:PlayerSpawnLocation, hex:5016,5114
    Network storage reset
    NetworkingPeer: LeaveRoom
    local player destroyed.
    NetworkingPeer: LeaveComplete. Disconnecting.
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    SceneServer: OnStatusChanged:Disconnect
    PlotManager: SceneServer disconnect. Load status = Initialized
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_Skrekk/Default:PlayerSpawnLocation
    3:40:49 PM: Loading Scene...
    10
    3:40:50 PM: Level load loop started.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 58)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 166.944300 ms
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
     
    (Filename:  Line: 196)
    
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
     
    (Filename:  Line: 196)
    
    GameManagerSceneObject.Awake. 5/3/2020 3:40:53 PM
    NavMeshLoadTime SceneId=Novia_R10_Forest01_Skrekk , Time=0.283783
    Pathfinding: Load Loaded
    <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays clip mask if read/write is not enabled
    Crash!!!
    
     
    Last edited: May 3, 2020
  6. Patchup

    Patchup Avatar

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    1. Title:Unity crash when entering shrekk This last attempt was as of 7:00am est 5/4/20
    2. Reproducible? Yes
    3. Blocker?Yes
    4. Details:The game crashes and a unity pop-up window appears when I enter the doors to Shrekk.
    5. Steps to Reproduce:Click on the doors to shrekk This has happened twice now. It is a little frustrating to not complete the main questline before the exp bonus is ended.
    Win 10
    Intel Core i7-2600 CPU @3.40GHz 64bit 8GB
    NVidia GeForce GTX 980
     
  7. Cryptomancer

    Cryptomancer Avatar

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    I'm getting this crash now, but I think only on my 2nd character. I did this same quest with my 1st character this past weekend, and re-visited Skrekk Caverns another time, no problems.
    But now, 3 crashes for 3 attemps.
    Addendum: 4th time worked, and I didn't try changing anything.
     
    Last edited: May 4, 2020
  8. Jefe

    Jefe Avatar

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    For me, I unity crash with and without GPU Occlusion enabled when entering non-quest Caverns of Skrekk. Load baking is turned on.
    05/06/2020 09:07
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen 9 3950X 16-Core Processor (32) System RAM: 65463
    GPU: NVIDIA GeForce RTX 2080 Ti GPU RAM: 11049
    SotA.Win.64.1197.Date.05.02.20
     
  9. Echondas

    Echondas Bug Hunter Bug Moderator

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    05/08/2020 18:12
    Title: Crash to Desktop 100% repro @ Caverns of Skrekk
    Reproduction Rate: 100%
    Blocker? Yes
    Details: This has been reported by others and discovered first by them - I am just reposting this as a reminder it is still not fixed in build 1200, as I can still reproduce it with 100% certainty.
    Steps to Reproduce: Click the door entrance to "Caverns of Skrekk" from Skrekk.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz (6) System RAM: 32679
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.Win.64.1200.Date.05.07.20
    Area: Novia_R10_Forest01_SkrekkEntrance
    Area Display Name: Skrekk
    Loc: (-112.3, 63.6, 79.8)
    Debug: Tm92aWFfUjEwX0ZvcmVzdDAxX1NrcmVra0VudHJhbmNlfHwoLTExMi4zMDMsIDYzLjY0OCwgNzkuNzcyKXwoMCwgLTAuNzI5LCAwLCAwLjY4NCl8MjY2LjM1MTh8MTB8NS4yNTY2Nw==
     
  10. Echondas

    Echondas Bug Hunter Bug Moderator

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    Was trying to help @Drisdane Valonroth get into this scene for the questing --

    I got the scene to load.. somehow.. I tried various things, like lowering my resolution to 1024x768, which didn't work, but on the 3rd try with resolution back at 1920x1080 I disabled everything under video options except full screen, and set multiplayer to Private -- and the scene loaded.... I think that was just dumb luck tho.. I'll try a few more times, see if it crashes... here's my output_log from when the game DIDN'T crash to desktop:

    Code:
    Initialize engine version: 2018.4.19f1 (459f70f82ea4)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
        Vendor:  
        VRAM:     8088 MB
        Driver:   26.21.14.4587
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.184 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    <RI> Initialized touch support.
    
    UnloadTime: 18.777400 ms
    GameManagerSceneObject.Awake. 5/10/2020 3:36:50 PM
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GTX 1070, graphicsMemorySize=8088, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10  (10.0.0) 64bit, processorCount=6, processorType=Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, systemMemorySize=32679
    SotA.Win.64.1200.Date.05.07.20, LocalTime=5/10/2020 3:36:51 PM, Patch=quiet-spring.1
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=crash, Scene=Novia_R10_Forest01_SkrekkEntrance, pos=(-112.417, 63.648, 79.626), PlayerName=ECHONDAS systemMemorySize=32679
    Pathfinding: Init
    Steam Initialized: True
    AI Behaviors Preloaded
    (Options Closed) Master volume: 89.75903
    (Options Closed) Music volume: 78.31322
    (Options Closed) SFX volume: 100
    (Options Closed) UI volume: 84.86975
    (Options Closed) Player Music volume: 81.9277
    (Options Closed) Video quality: Best
    (Options Closed) Brightness: 81.17645
    (Options Closed) Footsteps: ON
    (Options Closed) Attack ticks: ON
    (Options Closed) Radio filter: OFF
    (Options Closed) Mute Audio On Lost Focus: OFF
    (Options Closed) Resolution: 1920 x 1080, 60Hz (fullscreen)
    (Options Closed) Shadow distance: Maximum
    (Options Closed) Fullscreen: ON
    (Options Closed) Anitaliasing: OFF
    (Options Closed) Invert Mouse Look: OFF
    (Options Closed) Invert Scroll Wheel: OFF
    (Options Closed) Profanity Filter: OFF
    (Options Closed) Mouse Look Sensitivity (Horizontal): 50
    (Options Closed) Mouse Look Sensitivity (Vertical): 50
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    Network storage reset
    IncomingMessages, Total=1, NumPlayers=1, SceneId=DemoStartupScene
    Network storage reset
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    StateMachine (LoginManager): State (LoadCharacters): 0 : 581e34e6abb72205d8e451a3
    StateMachine (LoginManager): State (LoadCharacters): Found character: Echondas
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    PersistenceService, Wait time of 2 seconds exceeded for call to Void <GetKnowledgeBase>b__0(). Rtt(variance): 54(7). Ms since last receive: 63. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    Knowledge: Loaded 8053 character flags, 4 user flags
    PushLevel: Added level Novia_R10_Forest01_SkrekkEntrance, spawnPoint:, hex:5016,5114
    AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_SkrekkEntrance:
    3:38:04 PM: Loading Scene...
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/AssetGroups/AllLoadingBackgrounds.asset, Total=5
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    3:38:11 PM: Level load loop started.
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    Unloading 5 Unused Serialized files (Serialized files now loaded: 55)
    Pathfinding: Load UnLoaded
    UnloadTime: 13.660200 ms
    GameManagerSceneObject.Awake. 5/10/2020 3:38:13 PM
    NavMeshLoadTime SceneId=Novia_R10_Forest01_SkrekkEntrance , Time=0.1346817
    Pathfinding: Load Loaded
    D:\SteamLibrary\steamapps\common\SotA\Lua
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 137736 unused Assets to reduce memory usage. Loaded Objects now: 311982.
    Total: 752.395000 ms (FindLiveObjects: 25.106500 ms CreateObjectMapping: 34.732300 ms MarkObjects: 538.954900 ms  DeleteObjects: 153.601100 ms)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 55)
    GC.Collect() took 0.1 seconds
    3:38:15 PM: Level loaded.
    3:38:15 PM: Scenario init completed. Scenario:
    Checksum for Novia_R10_Forest01_SkrekkEntrance: 4034949099
    
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 311985.
    Total: 594.891900 ms (FindLiveObjects: 18.997800 ms CreateObjectMapping: 14.850000 ms MarkObjects: 544.352800 ms  DeleteObjects: 16.690800 ms)
    
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    3:38:18 PM: Started NPC Spawn...
    BT Caching: tree=953ea8a25175dbb4dbd40e3d1e8e97b1#Creature.asset, bindings=BindingInvestigate.asset
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    3:38:18 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    BankArchetypePreload, Begin
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    PlotManager: Starting Initializing Plots
    PlotManager: Finished Initializing Plots
    Receiving social lists...
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    loaded pet data: {}
    Finished receiving social lists
    Spawning local player at (-112.417, 63.648, 79.626) using last known location. SnapToGround:True
    Local player equipment load time: 00 secs
    3:38:43 PM: Equipment load complete. Loop Counter:100
    3:38:45 PM: Waiting for NPC Spawn
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    3:38:45 PM: Finished NPC Spawn
    3:38:46 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R10_Forest01_SkrekkEntrance, TimeToFadeIn=41.8, PreloadTime=6.7, SceneIOLoadTime=1.2, SceneUnloadTime=0.8, SceneActivateTime=2.2, JoinTime=3.3, DecoLoadTime=0.0, AvatarLoadTime=24.4, FinalizeLoadTime=3.2, RelatedInfo, PrefabLoadTime=1.1, ResourceLoadTime=29.6, GameManager=0.1, JoinDownloadTime=0.8, VideoMemory=8088, SystemMemory=32679, FirstTime=True, UserId=5818cf1dabb72205d8e3f422
    3:38:47 PM: Fading in...
    3:38:48 PM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=46, TotalTime=4.7, MaxTime=0.3, Void <GetUnlockedRecipes>b__0(), Scene=Novia_R10_Forest01_SkrekkEntrance
    Entering chat channel: Guild/Carpe Noctem
    Entering chat channel: Misc/Universe
    Entering chat channel: Misc/UniverseTrade
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/Carpe Noctem
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Universe
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/UniverseTrade
    PushLevel: Added level Novia_R10_Forest01_Skrekk/Default, spawnPoint:PlayerSpawnLocation, hex:5016,5114
    Network storage reset
    NetworkingPeer: LeaveRoom
    Can not play a disabled audio source
     
    (Filename:  Line: 445)
    
    local player destroyed.
    SceneServer: OnStatusChanged:Disconnect
    PlotManager: SceneServer disconnect. Load status = Initialized
    NetworkingPeer: LeaveComplete. Disconnecting.
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_Skrekk/Default:PlayerSpawnLocation
    3:38:54 PM: Loading Scene...
    BankArchetypePreload, Completed. 1218 archetypes loaded.
    10
    3:38:55 PM: Level load loop started.
    Unloading 2 Unused Serialized files (Serialized files now loaded: 58)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 121.620300 ms
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
     
    (Filename:  Line: 196)
    
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
     
    (Filename:  Line: 196)
    
    GameManagerSceneObject.Awake. 5/10/2020 3:38:58 PM
    NavMeshLoadTime SceneId=Novia_R10_Forest01_Skrekk , Time=0.2630615
    Pathfinding: Load Loaded
    <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays clip mask if read/write is not enabled
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 90349 unused Assets to reduce memory usage. Loaded Objects now: 734142.
    Total: 1520.280400 ms (FindLiveObjects: 54.095100 ms CreateObjectMapping: 68.511900 ms MarkObjects: 1015.437300 ms  DeleteObjects: 382.235800 ms)
    
    Unloading 0 Unused Serialized files (Serialized files now loaded: 58)
    GC.Collect() took 0.1 seconds
    3:39:05 PM: Level loaded.
    3:39:06 PM: Scenario init completed. Scenario:Default
    Checksum for Novia_R10_Forest01_Skrekk/Default: 1686423168
    
    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 734134.
    Total: 1060.230200 ms (FindLiveObjects: 69.225700 ms CreateObjectMapping: 68.174800 ms MarkObjects: 921.890100 ms  DeleteObjects: 0.939200 ms)
    
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    3:39:08 PM: Started NPC Spawn...
    3:39:09 PM: Equipping Avatars...
    SceneServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:EncryptionEstablished
    PlotManager: Starting Initializing Plots
    PlotManager: Finished Initializing Plots
    Spawning local player at (-97.237, 80, 264.934) using spawner PlayerSpawnLocation. SnapToGround:True
    Local player equipment load time: 00 secs
    3:39:10 PM: Equipment load complete. Loop Counter:24
    3:39:10 PM: Waiting for NPC Spawn
    3:39:13 PM: Finished NPC Spawn
    3:39:15 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R10_Forest01_Skrekk, TimeToFadeIn=20.9, PreloadTime=0.8, SceneIOLoadTime=1.6, SceneUnloadTime=0.9, SceneActivateTime=7.6, JoinTime=3.5, DecoLoadTime=0.0, AvatarLoadTime=1.0, FinalizeLoadTime=5.6, RelatedInfo, PrefabLoadTime=0.0, ResourceLoadTime=0.1, GameManager=0.2, JoinDownloadTime=0.8, VideoMemory=8088, SystemMemory=32679, FirstTime=False, UserId=5818cf1dabb72205d8e3f422
    3:39:16 PM: Fading in...
    3:39:16 PM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=9, TotalTime=0.9, MaxTime=0.2, Void <RetrieveDeathHistory>b__0(), Scene=Novia_R10_Forest01_Skrekk/Default
    
     
  11. Echondas

    Echondas Bug Hunter Bug Moderator

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  12. Oremanger

    Oremanger Avatar

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    Finally today I was able to enter the Caverns of Shrekk with no crashes :):);) and completed the courage quest line. Yey :D
     
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  13. Echondas

    Echondas Bug Hunter Bug Moderator

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    I got in somehow over the weekend also - it's a really bizarre crash.
     
  14. AoiBlue

    AoiBlue Bug Hunter

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    I'm having a similar issue with Necropolis Barrens when near the Envy Angel's house.

    I haven't tried Caverns of Shrekk yet.
     
  15. Addison

    Addison Avatar

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    I am having the same problem. Cannot enter the Caverns :(
     
  16. Echondas

    Echondas Bug Hunter Bug Moderator

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    FYI - Caverns of Skrekk is fixed on QA.
     
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