Fizzle Rate

Discussion in 'General Discussion' started by Artte, Nov 20, 2016.

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  1. Artte

    Artte Avatar

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    Fizzle Rate

    Chris Spears wrote that fizzle rate will go up by 3-6%

    "Fizzle for armor on Air, Fire, and Death schools increased slightly. The multiplier for armor penalty in most spells in those schools went up by either 0.1 or 0.2. This means that your armor has a base 30% fizzle, your fizzle chance for those schools went up by 3% or 6%. This was done to help differentiate light and heavy armor a bit more."

    Not according to my K view of skills...........it went up by different amounts for different skills. In some cases it went up by 18.
     
  2. Rosemourne

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    I noticed this as well. I use dash often in town and it went from 39% to 22%.
     
  3. Net

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    hmmn, I think 3-6% were just example for 30% base fizzle,

    with 60% fizzle it would be 6%-12%

    and with 90% fizzle 9%-18%
     
    MrBlight likes this.
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