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floating and camera difficulties in etceter

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Alley Oop, Apr 27, 2019.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    04/27/2019 15:19
    Title: floating and camera difficulties in etceter
    Reproduction Rate: 2/2
    Blocker? kind of, seeing what i'm doing in a house requires some finagling
    Details: i entered eteceter at the docks. was standing there, so was reyna ina, and i tabbed out for a few moments. when i returned, i was in falling position a bit above the ground. so was she. i could move around like that, but not amount of doing other emotes or climbing stairs to reset my height would knock me out of it. i saw nothing in chat to indicate a skill someone had done that might affect everyone, there were none to evaluate.

    i exited to menu and returned. this left me standing on the ground again, and reyna as well. i then entered the bank and stood there and looked through the store, and suddenly my camera pushed through the ceiling. zooming in, i couild see i was floating again. it seems floating also makes the camera immune to cut-offs, which i didn't see the first time as i was outside. also, i cannot operate the door to leave the bank.

    i exited to menu and returned. this time i turned on /debug. it happened again almost immediately, but debug caught nothing. this time samaelka was there as well. i asked in local if she saw us floating, but did not get a response. i did find that casting sprint reset me to the ground, but did not fix the camera cut-off.

    i exited to menu and returned once more. again, happened spontaneously after about ten seconds. i confirmed this time that the camera did NOT have cut-off problems until it happened and got a nice shot of @Araminis Darkblade floating in the bank.

    [​IMG]

    Steps to Reproduce:
    User Specs:
    OS: Linux 5.0 ManjaroLinux 18.0.4 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 24053
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.Linux.64.960.Date.04.27.19
    Area: Novia_R2_City_Etceter/Etceter
    Area Display Name: Etceter
    Loc: (96.0, 23.9, -8.3)
    Debug: Tm92aWFfUjJfQ2l0eV9FdGNldGVyfEV0Y2V0ZXJ8KDk2LjAyLCAyMy44NjMsIC04LjI4Mil8KDAsIC0wLjE0MiwgMCwgMC45OSl8LTE3My4wNDE0fDI0Ljg4NTQ4fDcuNDk=
     
    Araminis Darkblade and Jaesun like this.
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    i left and visited a few other scenes and it did not reccur. returned to etceter and it did, though it took a bit longer than ten seconds this time. reyna ina was still here, so it's likely the same instance. if the town weren't forced multi i could check if it's just a bugged instance by making a new one...
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    even if i reset my appearance with sprint, i cannot jump.
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    did not reccur in south midmaer way, or kiln, or owl's head, but did in stinging tree. and it's affecting the deco pets. this is bad, i can't interact with containers and all my stuff is here.

    Area: Stinging Tree Hollow (POT_forest_metropolis_02_template/Stinging Tree Hollow) Loc: (110.07, 41.691, -67.17) DBG: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAyX3RlbXBsYXRlfFN0aW5naW5nIFRyZWUgSG9sbG93fCgxMTAuMDcsIDQxLjY5MSwgLTY3LjE3KXwoMCwgMC45NywgMCwgLTAuMjQyKXw1NDcuMTg3fDE2LjcxMjc2fDE4
     
  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    4:12:39 PM: Fading in...
    4:12:39 PM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=56, TotalTime=5.3, MaxTime=0.2, PersistenceService+<>c__DisplayClass245_0, Scene=POT_forest_metropolis_02_template/Stinging Tree Hollow
    Entering chat channel: Misc/Noble
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Noble
    PersistenceService.EnqueueAction(PersistenceService+<>c__DisplayClass399_0) Send queue now has 50 items.
    (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

    BankInventoryListUI, LoadTime=10.0, Total=671
    Used on-screen button to toggle dialog: RewardsInventoryListUI
    RewardsInventoryListUI, LoadTime=2.9, Total=161
    IncomingMessages, Total=13, NumPlayers=1, SceneId=POT_forest_metropolis_02_template/Stinging Tree Hollow,Room=981c22c7-41e4-4b96-aaf3-275d3619bcb9
    OutgoingMessageQueue, Total=22,Master=True,SceneId=POT_forest_metropolis_02_template/Stinging Tree Hollow,timeScale=1.00,GetBagContents:9,SetViewState:7,GetMoreBagContents:3,GetBankStorageBagIdsForNonRewards:1,UpdateKnowledgeFlag:1,Ping:1,Room=981c22c7-41e4-4b96-aaf3-275d3619bcb9
    IncomingBytes, GameBytes=225, GroupBytes=133, SceneBytes=98, TotalBytes=456, NumPlayers=1, SceneId=POT_forest_metropolis_02_template/Stinging Tree Hollow
    BoxColliders does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerTownPlot001/DynamicPlotVillageDecoItem(Clone)/PlotDynamicVillage/DynamicPlotParentObject/cupboard5(Clone)/AgeOfStormsVolume3(Clone)/sota_Book_City_Celestis"
    (Filename: Line: 0)

    WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
    WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
    IncomingMessages, Total=11, NumPlayers=1, SceneId=POT_forest_metropolis_02_template/Stinging Tree Hollow,Room=981c22c7-41e4-4b96-aaf3-275d3619bcb9
    OutgoingMessageQueue, Total=23,Master=True,SceneId=POT_forest_metropolis_02_template/Stinging Tree Hollow,timeScale=1.00,LoadAgricultureData:7,SetViewState:5,GetMoreBagContents:2,SubscribeToView:1,SetCharacterPets:1,SetSaveLocation:1,RaiseInstantiateEvent:1,Ping:1,GetBagContents:1,SetInteractiveObjectStates:1,Room=981c22c7-41e4-4b96-aaf3-275d3619bcb9
    IncomingBytes, GameBytes=467, GroupBytes=64, SceneBytes=52, TotalBytes=583, NumPlayers=1, SceneId=POT_forest_metropolis_02_template/Stinging Tree Hollow
    UsedSkill=Sprint, HandSlotIndex=1 SP1=400 SP2=44
    Network storage reset
    local player destroyed.
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    SceneServer: OnStatusChanged:Disconnect
    PlotManager: SceneServer disconnect. Load status = Initialized
    Leaving chat channel: Misc/Noble
    Setting up 1 worker threads for Enlighten.
    Thread -> id: 7ff0825ce700 -> priority: 1
    camera controller destroyed.
    GroupServer: OnStatusChanged:Disconnect
    ChatChannelManager: OnDisconnectedFromGroupServer: chat channels cleared
    Cleaning up PID file on exit.
     
  6. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    it has not recurred in stinging tree in a long session here, though every other time it happened within the first minute of scene load, even if doing nothing but standing and waiting for it.
     
  7. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    this has not recurred. fixed in 961?
     
  8. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    not resolved.

    05/11/2019 23:34
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Linux 5.0 ManjaroLinux 18.0.4 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 24053
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.Linux.64.970.Date.05.10.19
    Area: Novia_R2_City_Etceter/Etceter
    Area Display Name: Etceter
    Loc: (105.1, 23.6, 7.4)
    Debug: Tm92aWFfUjJfQ2l0eV9FdGNldGVyfEV0Y2V0ZXJ8KDEwNS4wNTgsIDIzLjY0MiwgNy4zODYpfCgwLCAwLjY0OCwgMCwgLTAuNzYyKXwtODIuMzcxNjh8MjUuNjUxMXwxOA==
     
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