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Game doesn't respect Windows 10 mixer output setting

Discussion in 'Sound, Music, Audio, & Instruments' started by Gravidy, Dec 29, 2018.

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  1. Gravidy

    Gravidy Avatar

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    San Francisco, CA
    12/29/2018 13:06
    Title: Game doesn't respect Windows 10 mixer output setting
    Reproduction Rate: Always
    Blocker? No

    In the windows 10 mixer, every application can have a specific audio output (and input) setting. When setting SOTA to something *other* than the default, audio will go to the selected output for that gaming session. However, when restarting the game, even though the mixer shows the configured output, the game reverts back to outputting to the default channel.

    Steps to Reproduce:

    - With more than one audio output
    - Start the game, note that audio is going to the default
    - In the mixer, change the output to the other channel
    - The sound will now be going to the configured channel
    - Restart the game
    - The mixer shows the alternate channel for SOTA
    - *Howerver* the audio will be going to the default channel

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12) System RAM: 16323
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    Area: POT_alpine_metropolis_01_template/Beran's Reach
    Area Display Name: Beran's Reach
    Loc: (81.0, 38.2, 192.4)
    Debug: UE9UX2FscGluZV9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfEJlcmFuJ3MgUmVhY2h8KDgxLjA0MiwgMzguMTksIDE5Mi40NDUpfCgwLCAwLjk0NSwgMCwgMC4zMjYpfC0xODcuMzY1OHwxMi41NzI1NHw0LjQ3Mjc1NQ==
    Lazarus Long likes this.
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