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Game needs food consumption cycles implemented

Discussion in 'Release 3 Feedback' started by mike11, Feb 21, 2014.

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  1. mike11

    mike11 Avatar

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    I think getting a food consumption mechanic added would be great for the testers seeing as how there is a large amount of food in game already.

    There is a other multitude of reasons to add this, and I believe they are.

    For example the economic cycles that it would create, and remove food from game.

    vendor->player
    hunting->player->vendor
    vendor->player->player
    player-player
    stealing from vendors->player
    gathering fruits->vendor->player

    etc...

    There is a whole bunch of things that can go along with this including getting the criminal system and/or guards working to stop and arrest thieves or murderers.

    Perhaps, game is still to young though for such things...
     
  2. tekkamansoul

    tekkamansoul Avatar

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    I'm pretty sure they plan on adding this, but don't know when.
     
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