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German localisation is unplayable

Discussion in 'Release 26 Bug Forum' started by Thomber, Jan 28, 2016.

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  1. Thomber

    Thomber Avatar

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    1/28/2016 8:52 PM
    Title: German localisation is unplayable
    Reproduction Rate: 100%
    Blocker? yes
    Details: I miss the keywords to start build up the Avatar. This is the reason, why I wait a hour at the gate and it dont open. thats is really crap.
    Steps to Reproduce: I talk with Arabella in language german, take all keywords, but i know there have to come some questions for build up the avatar, but there is nothing. at least a hour now.
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4) System RAM: 16384
    GPU: NVIDIA GeForce GTX 760 GPU RAM: 4027
    SotA.EarlyAccess.Win.64.367.Date.01.27.16
    Area: IsleOfStorms
    Loc: (43.3, 17.9, 24.0)
     
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  2. Thomber

    Thomber Avatar

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    The keyword "destiny" is translated with "Bestimmung" but it don't start the build up of the avatar. If I enter the english word destiny, it looks like to start the questions.

    Are you able to change it ?

    farewell.
     
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  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    @Duke Olahorand Perhaps we can sync on this and figure out the problems and how to solve them.

    @Thomber Please note that Localization is an iterative and incomplete process. There will be many elements of the game that are still untranslated in German and other languages that will lead to breaks in functionality. Hopefully we can find a quick resolution to this block.

    For the moment it works in English.
     
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  4. Duke Olahorand

    Duke Olahorand Localization Team

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    I think I found and corrected a keyword string, which was taking fate and destiny as synonyms (which they are in German, since you can translate both English words to both German words).
    Seems that also some NSCs were bugged or did not respond to English keywords (LB also faced some issues while in Resolute).

    And to add, there is absolutely no localization consistency check done yet for any of the sceneries, since we have currently no good means of immediate quality control and time is always short as well (its a "full time job in our free time"). And speed had to have preference in the beginning to get a solid foundation.

    *Salute*
    Olahorand
     
    Last edited: Jan 28, 2016
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