One of the things I'm interested in is ways in which the SOTA team can get a level of skill/strategy into combat, that does rely on 'twitch' based systems (e.g. First person shooters). The game can't really utilize 'twitch based skill' because of the lag when connected to players all over the world. At the moment they are looking to get around this by building in a skills system based on being able to cleverly / strategically use a deck of 'skills' at the right moment, against the right foes and also to strategically 'build up' your deck of skills based on the type of combat you expect to encounter. It sounds like a really innovative and interesting system and we'll be able to try it out in the next Alpha - R5, end of April. There will be ways to demonstrate that this system uses skill/strategy - for example, a player who is cleverly using his deck of skills will be able to consistently beat a player who is not. The proposed dueling system will allows players to practice and test out their combat against others. The beauty of this system is that having a good player won't be all about mindlessly 'leveling up' to get better stats but will also include learning to cleverly use your sets of skills and combinations at the right times. Other things they should consider is positioning - so for example fighting from high ground should give a small advantage, fighting with your back to the sun should give a small advantage etc etc. This allows for strategic placement of your character during combat.