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Getting "stuck" in buildings...

Discussion in 'Release 30 Bug Forum' started by Ayelis, Jun 16, 2016.

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  1. Ayelis

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    1. Title: The user can "get stuck" in a building by not knowing where to look for the exit.
    2. Reproduction Rate: Occasional, based on how much time the user spends in the building.
    3. Blocker? Prisoner Zero. (Corner of your eye.)
    4. Details: Since the walls in buildings like this seem so alike, unless the user specifically remembers coming around this corner, (for instance, by logging out and logging back in, or by sitting down at the piano and composing a symphony) the user may not remember that they have to head down this hallway and turn right. It's not apparent that there's another hallway at the end of the hallway. Maybe add a carpet?
      In a similar fashion, it is very difficult to "find" the upstairs area in the Temples, since you essentially have to go to the back-most hallway and 'spin around' for a while.
    5. Steps to Reproduce:
      A) Head to Ardoris.
      B) Enter the building next to the one where Samael resides, and go upstairs.
      Area: Ardoris (Ardoris) Loc: (83.8, 57.0, -118.2)
      C) Turn off any special developer tools that might indicate your exact position (seeing through walls, coordinates, etc). Since this is about losing your orientation, you need to immerse yourself.
      D) While inhabiting this building, do something else for a while. Head up some stairs and enjoy the fine texture-mapping.
      E) Head downstairs and try to play Eine Kleine Nachtmusik on the piano.
      F) Head back upstairs and enjoy the lighting effects on those glowing windows. What is that about? Was there a neon sign outside? You'll have to look into that later sometime.
      G) Instead of doing that now, enter your inventory and sort some stuff. Check out your character traits. Equip some items you've been waiting to equip.
      H) Find the stairs and head back downstairs to where the piano was.
      I) Try and click on the lute. Can you even play the lute? Nope. Maybe next time.
      J) Now look around. Where did the entrance go? It's not upstairs. You're sure you came in down here somewhere.
      K) But let's go upstairs to make sure we're not crazy.
      L) Nope, it wasn't upstairs. Head back downstairs to the piano. You're sure it was right around here somewhere. It's certainly not down that dead-end hallway beside the staircase. That's obviously just a dead-end hallway.
      M) No, that's not a dead-end hallway after all.
    6. User Specs:
      GPU: Geforce GTX 960 2GB GDDR5
      CPU: AMD PhenomII Six-core x 2.8Ghz
      OS: 64 bit Win10 Pro
     
    Last edited: Jun 17, 2016
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