Title: GFX for "dig in" skill appearing in sky Reproduction Rate: Low Blocker? No Detailsig in produces 2 rings of shield FX, one immediately around the caster and one further out. While experimenting with several shield users in group yesterday the GFX started going crazy with the outer ring appearing for a moment at ground level, then jumping up into the sky. This was only noticed when we had multiple people with overlapping "dig in" skills active. All players in the group saw the same thing, this wasn't just happening on one screen. Steps to Reproduce: Get 2 or more characters casting "dig in" in approximately the same spot and observe the GFX. User Specs: Windows x64, i7 processor, nvidia GTX 960 Screenshots showing as a second "dig in" was cast, and then just a second or so later the extra shields in the air.