Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Ghosts Damage Resistance is Too High

Discussion in 'Release 70 Feedback' started by Orhan Bencegay, Sep 27, 2019.

Thread Status:
Not open for further replies.
  1. Orhan Bencegay

    Orhan Bencegay Avatar

    Messages:
    4
    Likes Received:
    2
    Trophy Points:
    3
    Before release 69, Ghosts could be killed more easily. But with the new patch, Ghosts are far more powerful than they should be. I have 110 ADV level but I can't kill tier 5 Ghosts with normal attack and there are too many of Ghosts in the mines. It's not possible for a beginner to cope them.
    We expect a reduction in the damage resistance of Ghosts.
     
    Hermetic and amarious like this.
  2. Steevodeevo

    Steevodeevo Avatar

    Messages:
    1,431
    Likes Received:
    2,806
    Trophy Points:
    113
    Totally agree. For me the problem is also that they now take just to long to kill for their health and level and this is really boring. I have reported it myself before, but I also think - as you suggest - that there is a bug in the spawn in Crag Mines as they are zerging 6 or more at a time and re-spawning almost instantly.

    I also think something has been done to damage and/or resists for Lich's as well. I farm overworld skeleton encounters for resources, as they are fun and valuable, and I can do them quickly and easily. I have been doing them for ever and never ever die or even get close to it.

    Yesterday after R70, I died four times trying to kill the three Lich's. Now ... I was tired and it was late, but I did keep checking my buffs and food etc and it seemed ok. Unless I was doing something insane, then something is not right.
     
Thread Status:
Not open for further replies.