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Give Summons their NPC alternate attacks

Discussion in 'Release 45 Feedback Forum' started by thesometimeslurker, Sep 18, 2017.

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  1. thesometimeslurker

    thesometimeslurker Avatar

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    Just went through Malice while summoning my Lich, and saw a Lich fighter do a spin attack and an overhead chop while attacking. Why not give Summons like the Lich these kinds of attacks as well?

    -Give the Daemon its Leap ability
    -Give the Skeletal Footman its Stun and Rend attack
    -Give the Phoenix its Damage over Time attack
    -Give the Skeletal Mage Death Ray, Fire Arrow, and Blink
    -Give the Lich its spin attack and overhead chop
    -Give the Earth/Ice Elementals their Root and Stun attack

    As for the Air, Water, and Fire elementals (I'm not sure if their NPC variants have any other attacks, though I know the Water Elemental heals)I have a couple of suggestions for both:

    -Fire Elemental will cast Immolation on itself if something gets too close
    -Water Elemental will cast Water Arrow to slow its target
    -Air Elemental will use Chain Lightning

    I hope these abilities would scale with their level in terms of damage and duration.
     
    matpsch, jschoice and Numa like this.
  2. thesometimeslurker

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    Someone just told me that summons originally had alternate attacks. Then give them back but scale them so they aren't super OP.
     
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