It has a very nice focus and zooming effect that would not look right on the original kickstarter map design. This current map design would actually work perfectly for undiscovered map areas, and is actually what I envisioned during the initial talks of a world map. Darkstarr's ideas of animating and adding further levels of detail to the current design would work great as areas become discovered you see more visuals that detail a region you actually have insight on. One of the biggest concerns is that I do not want to know about things that I would realistically not have any understanding of if I had not seen or done something to know what I'm looking at in return. Same goes for NPC name and titles. I don't mind seeing a name or title over someones head, but If I have never talked to the person before, I shouldn't know this person is so and so If I have not been given foresight that the person wears a certain outfit or whatever. Great work thus far Darkstarr and crew! Darkstarr said this. "As in all things this map is a work in progress. Our attempts to make the real map look good were not going anywhere quickly and it didn't feel unique or Ultima like. So we took inspiration from the Game of Thrones intro and decided to go for an Ultima / paper / cloth take on that idea. Over time we want to add animations like waves (ala stage play backdrops), turning windmills, flowing water, volcanos and under siege cities with fluttery papery fire, etc. We also want to experiment with having the trees, towns, mountains, etc. fold open ala a pop up book as part of a transition animation of some kind of opening the magical map. Long term we plan other features like pan, zoom, fog of war, etc. to make the whole thing more of a valuable tool. We also want to experiment with different ways for you to enter a hex (current double click feels odd). Also the banner will have your coat of arms on it. We also want to maybe show your party members on the map in real time somehow and maybe pins marking guild mates, kindred, friends, etc. (as a toggle). Hex lines we either want to toggle or make them match the illustration style vs the current 3D projection. I realize this is a big change from the original direction but we all feel that there is a lot of promise in this new idea. Thank you for the feedback to date. -Darkstarr"