I'm testing things out with combining some current interfaces and trying something new.... I have this in a loop: ShroudDrawTexture(col-3*placemarker.PAD, row, placemarker.TableRowWidth, placemarker.TableRowHeight, _["ocx_black-50"]) but despite using the same texture background for each 'row', I'm getting a gradient effect where the texture is slightly different for each row. Any reason it should be doing this?