Gradient Texture

Discussion in 'Lua Discussions' started by tervalas, Sep 12, 2021.

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  1. tervalas

    tervalas Avatar

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    I'm testing things out with combining some current interfaces and trying something new....

    I have this in a loop:

    ShroudDrawTexture(col-3*placemarker.PAD, row, placemarker.TableRowWidth, placemarker.TableRowHeight, _["ocx_black-50"])

    but despite using the same texture background for each 'row', I'm getting a gradient effect where the texture is slightly different for each row.

    Any reason it should be doing this?
     
  2. tervalas

    tervalas Avatar

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    Never mind. Turns out when you have a semi-transparent background, the background bleeds in.
     
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