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Graphics corruption on waterfall scenes

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Floors, Feb 10, 2019.

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  1. Floors

    Floors Avatar

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    02/10/2019 11:46
    Title: Graphics corruption on waterfall scenes
    Reproduction Rate: 100
    Blocker? No
    Details: Go to waterfalls on macs
    Steps to Reproduce:
    User Specs:
    OS: Mac OS X 10.14.3
    CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (4) System RAM: 65536
    GPU: AMD Radeon Pro 580 GPU RAM: 8192
    SotA.OSX.64.912.Date.02.08.19
    Area: PlayerDungeon_GreenBrickFoyer_3Connections
    Area Display Name: Player Dungeon
    Loc: (23.9, 0.5, 52.1)
    Debug: UGxheWVyRHVuZ2Vvbl9HcmVlbkJyaWNrRm95ZXJfM0Nvbm5lY3Rpb25zfHwoMjMuOTE2LCAwLjUwNiwgNTIuMTQ3KXwoMCwgLTAuNzExLCAwLCAtMC43MDMpfDc1LjE4ODM4fDM5LjE4MTM3fDA=

    This is not new to R62, but now that the waterfall is in a player dungeon piece it's more obvious, but it happens everywhere. I'm assuming this only happens on mac or is a driver issue but wanted to report it.

    Here's a screenie:

    [​IMG]
     
  2. Widsith [MGT]

    Widsith [MGT] Avatar

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    I have also seen this in the fishing scene dungeon piece. Only happens at particular viewing angles. (OS X as well.)
     
    Lord Trady of Blix likes this.
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