Hidden Game Mechanics: Design for the Human Psyche - Extra Credits

Discussion in 'General Discussion' started by Spoon, Dec 20, 2017.

  1. Spoon

    Spoon Bug Brigade - Bug Hunter

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    Last edited: Dec 20, 2017
  2. Alleine Dragonfyre

    Alleine Dragonfyre Avatar

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    Fascinating video @Spoon

    I don't know if I wanted to know!!! :p
     
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  3. Mototopo

    Mototopo Avatar

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    Sota need so badly the mechanics explained in the first video!!
    40 cloth chest armour crafting attempt in a row and only 3 exceptional chest at gm tailor with 28% probability after a full day of spinnig the loom to make the necessary bolts of cotton cloths make you impossible to rage-quit on the forum, this only because you have already thrown the pc out of the window :mad:
     
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  4. Spoon

    Spoon Bug Brigade - Bug Hunter

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    From the link above:
    https://www.shroudoftheavatar.com/f...e-and-unbelievable-anguish.99844/#post-876799

     
  5. Vallin Tregres

    Vallin Tregres Avatar

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    Would like to see animations alter based on stats. For example, low health would have your characters idle animation exhibiting pain while running and low on stamina your characters movements become labored. Longer strides during these labored animations could give the perception of moving slower, if not actually slowing our movements outright. Whole this is a game and most would argue ‘reality’ would be a burden there is a novelty in seeing the realistic in a fantasy world that would sooner be viewed positively rather than negatively.