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Hitpoints do not regenerate to max HP - gets worse over time

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Zver, Mar 26, 2018.

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  1. Zver

    Zver Avatar

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    3/26/2018 12:46 PM
    Title: Hitpoints do not regenerate to max HP - gets worse over time

    Reproduction Rate: 95%

    Blocker? No - Very annoying - I have to log out/log in every 30-45 minutes in certain zones. It makes me die easier with less max hp.

    Details: My maximum HP does not fill up to full. Over time, it fills up to less and less. (See attached screenshot). In early stages, it's no big deal if I am missing 10-100 HP, but after an hour or two in an instance, this becomes like playing with 500/800 HP (so max HP =500 not 800 anymore),...unless I relog in. I believe that there is an error in code that uses wrong variable for HP. For example, you must have two variables -

    Max Hp and Current HP, and possibly a third variable (current max HP). I believe some code somewhere incorrectly uses "current max HP =- x" instead of "current HP -= x". This is small amount of damage, but seems to be related to stun damage or something? Maybe something else is causing this - like some debuff interaction, but this seems most likely culprit. Please look into your variables for HP, and please fix this.

    I hope my hero status gets fixed too, because he keeps losing max HP.

    Steps to Reproduce: Not sure! This happens in Etceter Crag Mines, Krul, and other instances. Some instances seem to be prone to it. I thought it was an issue with Strength of Earth, or Inner Calm, but can't pinpoint it. Insticts tell me it has something to do with stuns - which is bizzare.


    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen Threadripper 1950X 16-Core Processor (32) System RAM: 32642
    GPU: NVIDIA GeForce GTX 1080 Ti GPU RAM: 11127
    SotA.EarlyAccess.LIVE.Win.64.743.Date.03.01.18
    Area: Novia_R2_Hills01_EtceterCragMines/Mines01
    Area Display Name: Etceter Crag Mines
    Loc: (49.3, -55.0, -7.3)
    Debug: Tm92aWFfUjJfSGlsbHMwMV9FdGNldGVyQ3JhZ01pbmVzfE1pbmVzMDF8KDQ5LjI2NiwgLTU1LjA0NywgLTcuMjc2KXwoMCwgMC40NjYsIDAsIDAuODg1KXw4NjkzLjc4fDE0LjQyODIzfDEzLjg0MTYz

    [​IMG]

    ^ In this attached image, you can see 721 Max HP, but my HP doesn't fill up past 578. As I play longer, this will get lower and lower and jeopardize my safety and get me killed.

    *Update : Culprit 100% reproduced.

    Shortly after, I fought a "Hardened Skeleton Footman". (Ghosts don't cause this bug), but skeleton foot man does.

    It is one of attacks that Hardened Skeleton Footman does (I believe a stun bash). Shock monkeys also cause this bug with their shock stun.

    I am attaching second /bug in this same bug, with 2nd screenshot to compare my character. /Bug is about 30 min apart.

    [​IMG]

    Here, my max HP dropped from 577 to 578 (despite what actual MAX HP should be).

    I tested this by fighting 1 Hardened Skeleton Footman, which caused my HP to bug by -1.

    More I play, more of these will accumulate and I will have to re-connect to reset my max HP.

    2nd Bug to compare vs first - my max character hero health should be affected.

    SotA.EarlyAccess.LIVE.Win.64.743.Date.03.01.18
    Area: Novia_R2_Hills01_EtceterCragMines/Mines01
    Area Display Name: Etceter Crag Mines
    Loc: (21.6, -50.0, 0.7)
    Debug: Tm92aWFfUjJfSGlsbHMwMV9FdGNldGVyQ3JhZ01pbmVzfE1pbmVzMDF8KDIxLjU2NCwgLTQ5Ljk5MSwgMC42OCl8KDAsIDAuNTY0LCAwLCAwLjgyNil8ODk5NC43OTF8MTkuNDM5MTR8MTMuODQxNjM=
     
    Last edited: Mar 26, 2018
    Ffred likes this.
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