1. Threads will remain in the main wishlist section while being discussed. After being reviewed by the Devs for initial feasibility, and depending on thread activity, the thread may be moved into one of the two subsections
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    Create a thread with a clear title that describes what the idea is about. Only one idea per thread!
    Please specify either in the title of the thread (if there is space) or at the very top of your post, what type of idea it is, For example: Housing (Houses, Lots, etc)
    Example title: Housing: Epic Keep and Castle Size Homes other than Pirate Ships
    Be sure to include details about your idea. Devs, and or players may reply to your thread asking additional questions, so please be willing to provide more details.
    Please see the sticky thread marked **READ FIRST** for more details...

I know you didn't ask, but... (Player Dungeon QOL)

Discussion in 'Wishlist Requests' started by Bridge Troll, Jul 4, 2020.

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  1. Bridge Troll

    Bridge Troll Avatar

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    Location:
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    Player Dungeons - Low Hanging Fruit
    ==========================
    With consideration to the player dungeon subsystem, I think these requests could be handled with low impact to the dev staff, and greatest pay-off to the player experience.

    • Change the selection of pieces in the builder from current left/right scroll to drop-down.
    • Allow transactions of more than a single unit when purchasing upgrades.
    • Ensure that all dungeon mobs drop essence and make sure loot is rewarding enough to merit revisits.
     
    Ravenscar, Sole, Dollar Bill and 4 others like this.
  2. craftymethod

    craftymethod Avatar

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    simgle placement of creatures not just mobs would be great, and even having customisable shout text or even custom creature pathing would also be cool.
     
  3. Jakkal

    Jakkal Bug Hunter

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    Single creature spawners exists on the test server and from what I've seen it works fine. It's been there since 2019, but was never moved to the live server because Chris keeps forgetting to add it to the craft station or coto store.
     
  4. Jakkal

    Jakkal Bug Hunter

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    Agree with the interface changes for selecting components and upgrades. The reason loot is reduced by 2 tier levels is due to players potentially exploiting the system. I really hate the current penalty as it de-incentives players from running other players dungeons. Their are better ways to handle that though. 1) The -2 tier loot should kick in after the 1st run by the player, so any re-spawn with a 24 hour period has the reduced loot. This allows visitors to get the full loot of a player dungeon once per day. If a player leaves the dungeon before completing the dungeon and re-enters they automatically suffer the -2 tier loot penalty. This is to reduce the amount of tracking that has to be done. 2) If any creature is unable to path to the player target at any time that creatures loot gets a -4 tier penalty to prevent players from purposefully setting up decor that blocks creatures. If you want the loot, you have to set up the room to allow easy pathing.

    Player Dungeons should also have a difficulty rating based on the lowest level tier totem with a + if the dungeon has higher tier totems.

    It'd also be great if we could add a name for our player dungeons at the entrance.
     
    Dollar Bill likes this.
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