This is going to be part rant, but hopefully I can get my wishlist point across. First, let me say that although I am focusing on my experience, I have to imagine there are other like-minded individuals out there. Second, I'm focusing on magic, although I imagine some of the principles I espouse could apply equally to melee / archer builds. Since I first joined SotA I've had only one build in mind. Part of it was what I wanted to RP (although I don't RP a lot). The other part is I always play a caster. And when I first came across the Magic school trees I was amazed (still am - I love the way decks play); and when I thought about the usefulness of the Combat and Strategy schools, and how I needed SOME of them to have a nice build, my mind was blown. I wanted what I termed a Bottom-Left Quadrant build. That's Death and Air for the combat, Moon for the utility/PvP (as I saw it), and Chaos for the support (and Daemon). This required Light Armor as well as Focus with some Subterfuge (Dex) and Tactics (Str/etc.). And I really wanted a 2H staff to fill that out and "complete" me (Bludgeon wasn't really a thing when I started at around R35). You may not agree with the build, or you may deem it useless...and you wouldn't be wrong on that last point. Why? Because they are useless alone. I cannot honestly run this build well. So I was required to branch out a bit. Not necessarily a bad thing, as there are no limits. And I honestly didn't mind. Oh, and to date, I have not really leveled anything of note in the Chaos and Moon Tree (well, except Meteor Storm, which I have GM'd). Why? Because I had to focus on other trees that were outside of what I wanted to build. I didn't mind at first when I thought for defense I should take up a shield. It forced me to use a wand, but so be it. But I didn't like it. It felt counter to my build. I invested in a majority of the skills here, but only up to 80. I didn't mind having to take up the Tactics skills for Defensive Stance and Fortify Defenses. They made sense, so I GM'd them both. As an aside, I GM'd Healthy, Train Strength and Heavy Lifter - you need to (as an Air Mage I also GM'd Train Dexterity in the Subterfuge tree). But then things started to go off script, so to speak. As I approached Adventure Level 90, I found myself fighting a lot of Undead. Death and Air are almost useless here. So I had to start taking up skills in the Sun and Life trees, primarily for the skills that did good damage against Undead. With the release of Upper Tears, I was able to level these up quickly. But I wasn't where I wanted to be in terms of handling Undead, either in UT or alone. So I had to start taking up other skills, notably Fire. Yes, it's logical, fire does best against Undead. I don't blame you, Fire tree! But it wouldn't end there, because it would help to build up Earth (Obsidian Arrow) or Water (Ice Field, etc.). But I don't want to do that, and this is why I am here. I also, on a gamble, focused on Bludgeon over a year ago. This totally works with my build, as Mac helped me make a great 2H staff. This helps a lot when mobs are all over you and you can occasionally stun them, push them back or make them fall to the ground. Here I am years later with a build I really don't want but need in order to make my way in this world. Which is all a long-winded way of giving you some background on my experience and why I wish I could just focus on the Mage school trees that I want and still be viable. Now, lets hold off on discussing how I can max attune Air, etc. to get a bit more damage out. That is a good point, but right now I cannot do that. It's on the list of "To Do's". Certainly I want to max attune my self-described Bottom-Left Quadrant of trees. And I want to max out my defenses (Tactics/Light Armor). My wish, therefore, would be to have additional skills in Death/Air, with the hope that it could also mean other skills for other trees to make them more "unique" and focused. If you have ideas for a build you want to focus on, have at it in the discussion. For example, I could see an Earth/Water mage build working nice (I guess it already does); there are certainly other combinations. An example of skills that I would find useful: Death > "Meander". I am a Death mage. I can summon Undead. However, I can't do any damage to them. Can't I have any sway over them? Enter "Meander", an AOE or Single-Target skill that causes Undead to wander aimlessly. It works as a de-aggro skill, and a crowd-control skill. Again, can't I have some control over Undead? Making it stop working if the Undead take damage would make it a challenging skill to use. Death > "Manipulate". Going along with a Death Mage who summons Undead, but not being able to control Undead, how about a Single-Target skill that makes the Undead (the one I cannot currently control) attack another target? I am picturing manipulating a Skeleton in Hilt Fortress to attack the Lich that to date I have not been able to hurt. Death > "Siphon". The dead have no life. Makes sense. I cannot sap them for health with my Death skills. Makes sense. But how about if I could still drain them? Enter "Siphon". Now, this could be two skills that mimic Death Ray and Death Field - but I can't think of a name for the AoE version. "Siphon" would drain an Undead and rather than transfer health could transfer power or focus. It could either weaken (debuff) Undead or do damage. I prefer damage but am willing to compromise. This has the benefit of being a useless skill against humanoids (but can be useful against Golems, another bane of my existence (thank you Bludgeon skill tree!)). Air > "Tornado". This skill could be a more powerful version of Gust, but instead of pushing enemies back consider that it whips up winds around the target(s) and, like a tornado, hurls small projectiles at the target(s) that do physical damage. This would be a nice AoE skill, for multiple-target damage. Splitting it into AoE and single-target (more damage) would also be useful - but I can't think of a name for the single-target skill. Air > "Needles". This could be a high-level skill that does physical damage by using tremendous focused force to "shoot" air at you, causing physical damage. This would be a single-target skill for higher damage. Sorry for the LONG post. I'm sure there are a lot of other ideas out there. The point of it all is to make more focused builds viable throughout the game. Having to branch out into Magic school trees that I have no real interest in sort of dampens my immersion in the game and leaves me feeling like I am on my way to being a jack-of-all trades. Not that there is anything wrong with that, it's just not what I want to do. Nor do I want to be a master of all skills. I leave that to the gods.