1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Disable all Lua Add-Ons by using '/lua unload' in local chat or temporarily move all files/folders out of the SotA Lua folder then restart the game.
      Ensure the issue still occurs before submitting a bug; Support staff will not debug Add-On issues
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
  2. Avatars, the new release is upon us! Please use this forum for FEEDBACK reporting, BUGS go here. If bugs are posted in this feedback forum, our team will not be able to process them!

    Search this forum before posting. Also, please provide brief and to-the-point feedback. It's not necessary to write an entire one-paragraph page if a few sentences gets across the point. We hear you, and greatly appreciate your feedback on this latest release!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

IDEA: In Game Map Location Indicator

Discussion in 'Release 55 Feedback' started by Aartemis, Jul 13, 2018.

Thread Status:
Not open for further replies.
  1. Aartemis

    Aartemis Avatar

    Messages:
    1,388
    Likes Received:
    3,826
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Cleveland, Ohio
    There are many times when someone wants to advertise someplace else in the game. Right now you need to use an out of the game resource. Had an idea which should not be too hard to build with your current technology (and could even start a cartography skill)

    When a player types /LOC a blank piece of paper (0 value) appears in your inventory. Its a Map. When a player clicks on it, it opens an instance of Sotamap with an indicator of that location. The player can name the Map. Sell the Map on vendors to advertise another area they want players to go, etc.

    Looking to the future, Treasure Maps, Player Quests, etc could all benefit from the technology.
     
    Trevour and Lained like this.
  2. Barugon

    Barugon Avatar

    Messages:
    11,978
    Likes Received:
    19,003
    Trophy Points:
    153
    Gender:
    Male
    This is a pretty good idea but they should get the in-game map working on all the clients first.
     
Thread Status:
Not open for further replies.