I can only comment about the archery side of ranged. I think archery as it is only needs careful adjustments, there is no need nor room for major nerfing. Adjustments could include, but not be limited to: Strength. My pet peeve. Are longbows drawn using holy spirit or something? At the moment, they apparently are, judging from the minimal role of strength. Yes one can shoot a trick bow with just dexterity, but one should not be able to even draw a heavy warbow without some strength. Archers are not weaklings -- if you want to be one, you should invest in both strength and dexterity, not just dexterity. The opportunity cost should be considerable. Shooting while moving -- the subject of this thread. Already there appear to be adjustments in place, even now no archer likes to shoot while moving, if she does it is only to distract the chasing enemy. Real shots are always shot while standing still (good luck with that against a wolf pack). But yes, probably it should be even more heavily penalized. But only by adjusting, tuning, fine-tuning. More focus loss, diminished attack skill, less damage. Armor penalties. I think a well crafted chain mail is ok for archery, yes it is quite heavy but it does not prevent movement like a stiff plate (which is quite insane to be even allowed to be used with a bow). It appears that armor penalties have not been implemented yet in the game (there is a single placeholder entry in the Character Stats). I hope that when they do get implemented, some common sense is applied. Archers are not mages. Counters. Shield skills, tower shields, dodging skills, attacks reducing accuracy and movement. Covers. You name it. There will be a lot of these to come. Damage distribution. To my mind archery should not be a Steady DPS sport. It should embrace chaos and uncertainty -- low median damage, but high criticals. I suspect part of the problem is that right now there is an over-abundance of skill points, which does not really force anyone to make hard choices regarding specialization. Add to that the fact that most of the counters are yet to be implemented, so archery may indeed seem annoyingly overpowered, or just annoying, depending on the release. I too am looking forward to the introduction of horseback archery. Here's a nice video showing some, in addition to comparing the English longbow and the Mughal composite shortbow.