As I progress through the Solace Bridge Outskirts, I'll add my thoughts to this thread. Appearance thus far -- looking beautiful Immersion -- as a new player, I come in expecting an immersive/story rich environment as expected in an LB game. Alas, however, much of the dialogue I'm encountering is simply short, 1 sentence replies to my statements to the NPC's. Oft, I cannot learn about the NPC themselves, and even when asking about Solace Bridge or Soltown, the statements are so curt, I don't feel they really know much more about the locations than I already have suspected. Training Quests -- about to explore... Adventure Trainer -- this is in regard to the slow release of capabilities in the interface, such as Free Attack, Utility Hotbar (in conjunction with Combat Bar), and advanced Deck Building guidance. Some of these worries might be related to me visiting this dialogue as an advanced player and not all my initial triggers when selecting these options are functional, but when I click these items to gain access to them and hopefully learn about them, all I get is the former, with little in regard to the learning aspect. Free Attack: perhaps some explanation should occur when getting access to Free Attack which fully explains it. A quest perhaps, which requires you to hit a target dummy using free attack (hit it softly, hit it hard) to ensure they understand how it works. If a mechanic has to be introduced that allows the quest advance system to detect different strength attacks, this could be used elsewhere in quests when we're supposed to hit something slightly or hard, each possibility taking the quest in a different direction. Utility Hotbar: as a vet, I know what this means, but once activated, as a new player, I might not have realized what was just enabled. Simply a quest for them to hit Z to see both hotbars active at once to confirm that both hotbars are active could be cool. If a mechanic has to be introduced which requires being in combat mode to be detected by the quest advance system, this could be used later to detect if you're being agressive or passive in the presence of an NPC. Glyph Building: this didn't take me to any sort of instructions on how to build glyphs, it simply opened the skills window (not the glyph window). More to come Thanks for this new zone! I think this will be superb in helping new players with the learning curve for the game!