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In resolute, the guard can wander too far from the switch

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Asbury Baker, Dec 12, 2018.

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  1. Asbury Baker

    Asbury Baker Avatar

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    12/12/2018 22:49
    Title: In resolute, the guard can wander too far from the switch, so the door cannot be opened.
    Reproduction Rate: whenever the guard is too far away
    Blocker? no - the guard wanders back, and you can just barely reach the switch on the other side.
    Details:
    Object Path:
    Time: 22:48:39.306
    Category: CONSOLE
    Message: Missing interactive trigger object "Switch1" | TYPE=Conversation+ActionHelper+Action_Interact SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Stack Trace:
    Steps to Reproduce: wait for the guard to wander too far from the switch
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8) System RAM: 16259
    GPU: NVIDIA GeForce GTX 970M GPU RAM: 3032
    SotA.Win.64.878.Date.11.28.18
    Area: Novia_R6_City_Resolute
    Area Display Name: Resolute
    Loc: (-1.2, 77.4, -285.4)
    Debug: Tm92aWFfUjZfQ2l0eV9SZXNvbHV0ZXx8KC0xLjE3NCwgNzcuMzg1LCAtMjg1LjM1OCl8KDAsIDAuMTA1LCAwLCAwLjk5NSl8MzcyLjEzMTF8NDEuNzI1NHwxNy4wMzk5OQ==
     
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