Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

In the Player Guide linked from the R60 email, the explanation of matching armor bonus is confusing

Discussion in 'Release 60 Feedback' started by Kelly O'Shay, Nov 15, 2018.

Thread Status:
Not open for further replies.
  1. Kelly O'Shay

    Kelly O'Shay Avatar

    Messages:
    390
    Likes Received:
    287
    Trophy Points:
    43
    In the section titled "Combat Tips" there are a few sentences explaining how a bonus is calculated for your armor based on whether the pieces match the chest piece.

    It says that if all pieces are light, you get 12.5% bonus.
    It says that if you are wearing two plate pieces one on the chest and one being the helm and all the rest light, you get 2.5%.

    Now, I only count five armor slots for this purpose. Do you count more than five armor slots for this purpose? If there are five armor slots, by the first example the total bonus would be 10% not 12.5%. Because in the second example you aren't giving the bonus for the chest piece. In the first example you give 12.5% but if you don't count the chest, it should be only 10%.

    I only count chest, legs, boots, gloves, helm. Are there any other slots that can have heavy or light armor on them?

    If you add "cloak" I call foul. Thats not fair to the heavy armor users. Unless you introduce a plate armored cloak. Or, I guess it would be fair to give the 2.5% cloak bonus to a heavy armor user regardless of what color or material their cloak is.
     
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

    Messages:
    2,243
    Likes Received:
    3,846
    Trophy Points:
    153
    Gender:
    Male
    I'll check into it. Thanks for the report.
     
Thread Status:
Not open for further replies.