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Increased uptick in number of sync issues with "Dead" creatures in multi-player instances

Discussion in 'Release 33 Dev+' started by NRaas, Aug 18, 2016.

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  1. NRaas

    NRaas Avatar

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    Title: Increased uptick in number of sync issues with "Dead" creatures in multi-player instances
    Reproduction Rate: 50%
    Blocker? No
    Details:
    • I noticed this problem in R32, where if you entered an instance, sometimes certain corpses would appear as live animals.
    • On the QA server, this is happening quite frequently to the non-master of the instance.
    • The master properly sees the recently killed creature as a corpse.
    • The corpse is still harvestable by either player, so it is simply a display issue.
    Steps to Reproduce:
    1. Don't really have an exact repro. It appears to happen frequently enough that you should be able to see it by simply hunting a scene for a while.
    2. Create a party of two
    3. Head to a combat scene (I was using "West Perennial Trail")
    4. Engage in combat with those evil evil wolves.
    5. Kill them.
    6. Observe how occasionally the creature will die, but still appear as alive to the Non-Master of the instance
    7. Observe how the same creature appears as a proper corpse to the Master of the instance
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Phenom(tm) II X4 965 Processor (4) System RAM: 8184
    GPU: NVIDIA GeForce GTX 670 GPU RAM: 1990
    SotA.EarlyAccess.Win.64.384.Date.08.18.16
    Area: Novia_R1_Forest02_Road
    Loc: (-33.0, 29.6, -6.3)

    "Two dead and harvestable creatures, from the perspective of the non-master player"

    [​IMG]

    "Better example : They're all dead Jim"

    [​IMG]
     
    Last edited: Aug 18, 2016
  2. Scrambler

    Scrambler Developer Emeritus

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    Thanks for the report. I'll look into this.

    I found the problem and fixed it. QA 389 has the fix.
     
    Last edited: Aug 24, 2016
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