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[Info needed]Halls of Artifice Stuck Spot

Discussion in 'Release 45 Bug Forum' started by Wintermute of CoF, Sep 14, 2017.

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  1. Wintermute of CoF

    Wintermute of CoF Avatar

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    14/09/2017 14:39
    Title: Halls of Artifice Stuck Spot
    Reproduction Rate: 1/1
    Blocker? Y
    Details: Can't get out from behind the trap
    Steps to Reproduce: Activate trap, walk into room, wait for trap to reset
    User Specs:
    OS: Linux 4.12 Arch rolling 64bit
    CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8) System RAM: 15877
    GPU: GeForce GTX 1070/PCIe/SSE2 GPU RAM: 8192
    SotA.EarlyAccess.LIVE.Linux.64.660.Date.09.12.17
    Area: Novia_R11_Hills01_ArtificeInterior
    Area Display Name: Halls of Artifice
    Loc: (-18.9, 0.0, -114.3)
    Debug: Tm92aWFfUjExX0hpbGxzMDFfQXJ0aWZpY2VJbnRlcmlvcnx8KC0xOC44NTcsIDAuMDAyLCAtMTE0LjMzOCl8KDAsIDAuODg4LCAwLCAwLjQ2KXw4NTMuNjIwNXw0My4zMjkwMnwxLjI1

    [​IMG]
     
  2. Lexie

    Lexie Bear Queen Emeritus

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    @Wintermute of CoF
    Did you do this on accident or did you try to time it this way?
    I ask because I don't really know what could be done to fix just yet, unless we perhaps made it faster or changed the trap design so it one large solid block behind the spikes.
    It seems like walking back there at that half second is something most would not intuitively do as they unlock the gate, but I could be completely wrong on that. And if people truly are getting stuck on accident we can consider the bandwidth to make changes to the design to prevent it. Especially if /stuck didn't work for you. It did for me, in this instance.

    I ask now because the developer will probably ask me, so feedback is appreciated.
    Thanks!
     
  3. Wintermute of CoF

    Wintermute of CoF Avatar

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    I'd never been in this room before today, so I've no idea what the timing is supposed to be.

    I was reporting the bug about the child walking through the locked door, then I opened the door and nothing happened, then I looked around the room for a bit before going back to the door. When I went back to the door is when the trap activated, the wall slammed all the way left to right and stayed there. There didn't seem to be anything else to do in the room (couldn't talk the to children any more), I saw the door on the other side so I walked towards it and at that point the trap came back and I ended up stuck.

    /stuck did work, sorry if that wasn't clear.
     
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