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[Info needed]Player skeletons don't seem to clean up automatically in scenes?

Discussion in 'Release 41 Bug Forum' started by Echondas, May 17, 2017.

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  1. Echondas

    Echondas Bug Hunter Bug Moderator

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    5/17/2017 10:23 PM
    Title: Player skeletons don't seem to clean up automatically in scenes?
    Reproduction Rate: untested
    Blocker? no
    Details: After a while, player corpses (skeletons) don't seem to automatically disappear after a certain amount of time has passed - perhaps this is affecting performance?
    Steps to Reproduce: Create a large number of corpses in a scene
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz (6) System RAM: 32679
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8119
    SotA.EarlyAccess.Win.64.602.Date.05.03.17
    Area: POT_forest_metropolis_02_template/Virtue Oasis
    Area Display Name: Virtue Oasis
    Loc: (-57.7, 52.0, 31.3)

    [​IMG]
     
  2. Traveller13

    Traveller13 Bug Hunter

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    I think the limit is 30 skeletons, rotating. I know mine have cycled out and disappeared.
     
  3. Lexie

    Lexie Bear Queen Emeritus

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    Considering this is where the PVP tourneys are I would expect a decent amount of skeles there :)
    I haven't observed an unusual amount of skeletons in general not un-spawning, but we'll keep an eye out (and for additional reports)
     
  4. Echondas

    Echondas Bug Hunter Bug Moderator

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    @Lexie - Makes sense - figured I'd give you a heads up. I didn't know if there was a limit like @Traveller13 mentions. I've also seen a lot of skeletons building up in Deep Ravenswood by the Ancient Ruins (Liches) and Sequanna Colossus by the undead/liches in the NorthWest.. I never counted them tho :)
     
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