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[Info needed] Trees regrow randomly on my lot

Discussion in 'Player Owned Towns & Player Housing' started by aggaton, Nov 17, 2018.

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  1. aggaton

    aggaton Avatar

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    11/18/2018 21:46
    Title:
    Reproduction Rate: Randomish
    Blocker? Annoying
    Details: On my village lot in a player owned town I had some trees removed. It seems to only work sometimes. When I visit my house the trees will regrow at random times. If tree branches didn't stick through the walls like they were made out of butter I wouldn't care, but they are preventing me from entering the roof of the house and just plainly look odd.
    Steps to Reproduce: *edit* I seem to have found a semi way to reproduce when trees are gone, If I go to the over world, run to Brittany, then take the boat to Hidden Vale, enter Beregost, then exit, take the boat back to the mainland, run back to player town, trees seem to have gone. If I then logout and back in to over world, then back into the town the trees are back. My guess is that Beregost has the same layout and the the trees have been removed there, so when I go back to Glenraas the game loads the cached Beregost rather than the original.
    User Specs:
    OS: Windows 7 (6.1.0) 64bit
    CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (12) System RAM: 32605
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4007
    SotA.Win.64.875.Date.11.18.18
    Area: POT_forest_metropolis_01a_template/Glenraas
    Area Display Name: Glenraas
    Loc: (378.3, 40.8, 184.6)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxYV90ZW1wbGF0ZXxHbGVucmFhc3woMzc4LjI5NiwgNDAuODQ2LCAxODQuNTU1KXwoMCwgMC4xNDgsIDAsIDAuOTg5KXwxNy4xNjkyOHw2LjIwMjEzMnw4LjM1NDExMw==
     
    Last edited: Nov 18, 2018
  2. Serafina

    Serafina Portalarian Emeritus

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    @aggaton Is this the exact location of where the tree crashing through your roof is? The location coordinates is taking me somewhere else.
     
  3. aggaton

    aggaton Avatar

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    Thank you for looking into this, I would assume that is the right place, Glenraas is where my house is, I don't know how to check the coordinates. Here is another bug snapshot. I found I could go to Artemis instead of Beregost, but it is still a little bit annoying. It would be nice if, when a lot was taken, trees automatically were moved/removed or branches did not go through walls.

    11/23/2018 12:34
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 7 (6.1.0) 64bit
    CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (12) System RAM: 32605
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4007
    SotA.Win.64.877.Date.11.20.18
    Area: POT_forest_metropolis_01a_template/Glenraas
    Area Display Name: Glenraas
    Loc: (383.9, 46.0, 216.4)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxYV90ZW1wbGF0ZXxHbGVucmFhc3woMzgzLjkzNCwgNDUuOTk5LCAyMTYuNDM1KXwoMCwgMC4wOTUsIDAsIDAuOTk1KXwzNzAuOTAyOHwxMi40MTI0N3w3Ljg2MTcyNw==
     
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