Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Invulnerable Skeletal Archer post resurrection by fellow mage

Discussion in 'Release 25 Bug Forum' started by Waxillium, Dec 22, 2015.

Thread Status:
Not open for further replies.
  1. Waxillium

    Waxillium Avatar

    Messages:
    3,311
    Likes Received:
    9,043
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Rift's End
  2. Waxillium

    Waxillium Avatar

    Messages:
    3,311
    Likes Received:
    9,043
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Rift's End
    Happened again however this time I thought to drag it to some wolves and they were able to kill it.
     
  3. Waxillium

    Waxillium Avatar

    Messages:
    3,311
    Likes Received:
    9,043
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Rift's End
  4. Waxillium

    Waxillium Avatar

    Messages:
    3,311
    Likes Received:
    9,043
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Rift's End
    mage just did a mage
    all in south ravenswood
     
    Gabriel Nightshadow likes this.
  5. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

    Messages:
    6,910
    Likes Received:
    5,864
    Trophy Points:
    153
    @Kvow Triumvir after thorough testing we have been unable to replicate this issue locally. It's possible this issue has been resolved dev-side and will be working in time for the next release. Please keep us notified if this issue persists and if it is, following it up with thorough reproduction steps. Thanks for reporting, Kvow.
     
  6. Turk Key

    Turk Key Avatar

    Messages:
    2,561
    Likes Received:
    4,012
    Trophy Points:
    153
    Gender:
    Male
    I have this problem from time to time. I think I have it figured out. If you fight and kill a skeleton at the furthest extent of it's area (maximum range before it rubber bands), the skeleton will be invulnerable when it resurrects.
     
Thread Status:
Not open for further replies.