Discussion in 'General Discussion' started by amarious, Jun 20, 2018.
Jobe playing PUBG
Me playing SotA
How funny. both Pubg and sota use UE / Unity asset stores. That's how this happened I guess
I think from all the seemingly bad a sad news this rug really brought something out in me. It's unexplaineable..I've gone from posting all my things for sale in the player market place, to deleting the posts..to posting it again..maybe some silliness will put things back in order..for now..I shall share rug.
The rug was taken through a lunar rift from Novia to the world in PUBG.
Seriously, guys. What is this nonsense about "asset stores"?
Haha, yeah. A lot of assets from the unity asset store are/were in game
It's really a Rug of Smothering! And it's probably the exact same one... stalking you...
Many of the initial game assets were purchased from the Unity Asset store because it was quicker and cheaper than developing the assets from scratch. The rugs are obviously amongst them as well as the original harvestable tree (ultimately replaced), many of the stone statues, and the original character models. I believe many of the first dungeons were assembled using a purchased dungeon kit.
NO YOU ARE A CHA-CHING!
dude, have you looked at the grass! It's the same in dozens of games Not to mention the trees!
it really ties the room together man.
Who cares, lots of games use the same assets from unity. At least PUBG have a native in game map.
Many of which needed much tweaking by Scottie because they used absurd numbers of polygons.
A Unity asset maybe?
SOTA uses the unity platform which also provides them and anyone who uses unity access to assets if they would like to use them. In fact, the devs have spoke about this many many many times. They do have a process of making sure the asset fits with the games style and they have spoken many times about the fact that they have had to go through many of them and significantly lower their polygon contents to help zone performance because many of them are to high. I remember one telethon where they actually showed this stuff being worked on. This is kinda a game dev 101 thing. If you ever played NeverWinter knights with its toolset (call Aurora) that they made available to players who build tens of thousands of modules with it using pretty much the exact same built in assets. However, you could still be vastly creative with what they gave you. For example, they had 3-4 images for a "Kobald" that you could use to costume make an infant number, versions and level of Kobalds.
Nothing really to see here, carry on people.
This rug really ties the games together.
All The Dude ever wanted was his rug back...
Yeah, well, that's just, like, your opinion, man!
And PuBg is making their devs Quadrillions of dollars and SoTA isn't. Go figure. lol
Yeah, and your neighbor has the same outdoor lamp as you and half the neighborhood. Your developer bought them all from Home Depot. And they are on the next neighborhood over, and the next, and the next.
And you've got the same doorknobs. Same windows. Same concrete.
You never hear people freak out about that.
Same with buying programming assets. You don't expect your contractor to assemble their tools by hand, you expect them to go pick up their tools at a store, the same hammer that a million other contractors have.
Saves a ton of money. Is pretty much normal in all industries. Only in games does it freak people out.
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