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[Known]A case of audio SFX unlinked from volume sliders

Discussion in 'Release 41 Bug Forum' started by Fry Noodle Man (FNM), Apr 29, 2017.

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  1. Fry Noodle Man (FNM)

    Fry Noodle Man (FNM) Avatar

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    4/29/2017 11:40 PM
    Title: A case of audio SFX unlinked from volume sliders
    Reproduction Rate: 100%
    Blocker? No
    Details: Audio SFX still be heard after an ore node is mined and collected.
    Steps to Reproduce:
    1. slide master volume to left end (disable master volume);
    2. mine an ore node;
    3. collect the ores; and
    4. audio SFX be heard when the node is cracked up.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8) System RAM: 65478
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8144
    SotA.EarlyAccess.Win.64.598.Date.04.28.17
    Area: Novia_R1_Swamp01_02
    Area Display Name: North Celestial Wetlands
    Loc: (-114.9, 19.1, -80.3)
     
  2. Knightwolf

    Knightwolf Avatar

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    Also can not control Wave sound of the water at Kingsport docks.
     
  3. Lexie

    Lexie Bear Queen Emeritus

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    Thanks for the reports. BUG: 45317 created.
     
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