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[Known] blood river - glitched tree

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Alley Oop, May 13, 2018.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    5/13/2018 7:36 PM
    Title: blood river - glitched tree
    Reproduction Rate: 100%
    Blocker? no
    Details: this is too tall to be the bush in desert scenes
    [​IMG]
    Steps to Reproduce:
    User Specs:
    OS: Linux 4.16 ManjaroLinux 17.1.10 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 15993
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.QA.Linux.64.676.Date.05.11.18
    Area: Novia_R7_Forest01_Bloodriver_After
    Area Display Name: Blood River
    Loc: (67.4, 55.6, 58.6)
    Debug: Tm92aWFfUjdfRm9yZXN0MDFfQmxvb2RyaXZlcl9BZnRlcnx8KDY3LjQwOCwgNTUuNTk3LCA1OC41ODIpfCgwLCAwLjk5NCwgMCwgMC4xMTQpfDUyMS4zODk2fDExLjUxMzk2fDE4
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    bush same scene
    [​IMG]

    Area: Blood River (Novia_R7_Forest01_Bloodriver_After) Loc: (143.2, 57.9, -69.9) DBG: Tm92aWFfUjdfRm9yZXN0MDFfQmxvb2RyaXZlcl9BZnRlcnx8KDE0My4yMjUsIDU3LjkwOSwgLTY5Ljg3NCl8KDAsIC0wLjQ4MiwgMCwgLTAuODc2KXw4Mi45ODk0fDEzLjcyNzI0fDE4
     
  3. Lexie

    Lexie Bear Queen Emeritus

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    This was caught by us in testing. It is only happening on Linux.
    Should be fixed when we start the 'normal' QA session (which I will refer to as QA 2.0) :)
    @Alley Oop
     
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