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[Known]CTD in Owl's Head

Discussion in 'Release 41 Bug Forum' started by Wintermute of CoF, May 7, 2017.

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  1. Wintermute of CoF

    Wintermute of CoF Avatar

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    07/05/2017 22:54
    Title: CTD in Owl's Head
    Reproduction Rate: 100% when I've been playing for more than a few minutes
    Blocker? N - on reload/resume everything works
    Details: Seems to be related to some sort of memory leak as, when I reload and resume, I can run around the vendors with impunity. End of log file below.
    Steps to Reproduce: 1. Play the game for a while, visit some cities/scenes (in the case of this latest crash: Diamond Fields, Overland Map; Forest Road Encounter; Overland Map; Brittany Alleys; Bay Luniere; Kingsport; Overland Map; Owl's Head)
    2. Run along the road and then towards the first two vendors on the right ('Owl Sky City to the East' and 'Owl Sky City Open')
    3. Aim directly between the two vendors
    4. Crash
    User Specs:
    OS: Linux 4.10 Fedora 24 64bit
    CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (4) System RAM: 32099
    GPU: GeForce GTX 1060 6GB/PCIe/SSE2 GPU RAM: 6144
    SotA.EarlyAccess.Linux.64.602.Date.05.03.17
    Area: OwlsHead
    Area Display Name: Owl's Head
    Loc: (105.0, 64.0, -185.7) (Approximate)

     
  2. Lexie

    Lexie Bear Queen Emeritus

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    I suspect this might be related to JIRA ticket 45587 that we are investigating (Linux).
     
  3. Burzmali

    Burzmali Avatar

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    Have you watched your memory utilization?
     
  4. Wintermute of CoF

    Wintermute of CoF Avatar

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    I had a look after I'd been playing for a few hours last night, SotA was at around 16GB usage.
     
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