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[Known] desert wolf encounter resets

Discussion in 'Quests, Conversations, & NPC's' started by Alley Oop, Aug 3, 2019.

  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    08/03/2019 01:10
    Title: desert wolf encounter resets
    Reproduction Rate: 1/?
    Blocker? no
    Details: killed all the wolves, talked to the bounty hunter, was slowly running around gathering the resources when i got a new wolf spawn.
    Steps to Reproduce:
    User Specs:
    OS: Linux 5.2 ManjaroLinux 18.0.4 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 24053
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.Linux.64.1025.Date.08.02.19
    Area: RandomEncounter_Desert01/Wolf
    Area Display Name: Desert Encounter
    Loc: (116.8, 135.5, 122.1)
    Debug: UmFuZG9tRW5jb3VudGVyX0Rlc2VydDAxfFdvbGZ8KDExNi43OTMsIDEzNS41MjksIDEyMi4wODgpfCgwLCAxLCAwLCAwLjAwNil8LTEyNi4xOTk0fDIwLjY4NTEyfDE4
     
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  2. Anpu

    Anpu Bug Hunter

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    Per R65:

    • Wave Battle Improvements: Some wave battles may now have one or more waves that repeat for a specific time. If one of these timed waves is defeated too early, it will repeat until the time requirement is satisfied. Also, the timing of wave battle activities should be better synchronized for all players involved.
    I assume this falls into this category? I know it does happen from time to time on the Naughty Brats encounter. The wave ends. Then after a while, another wave *can* happen.
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    that did apply to this encounter, in that after i killed the first round of low level wolves, a few more of them spawned until i reached the timer for the next wave to spawn, but i don't believe encounters are supposed to reset after the last wave is complete (npc shows up).
     
  4. Anpu

    Anpu Bug Hunter

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    Was it another wave of the high level wolves? Or was it spawning the low level ones, and then the higher level wave started?
     
  5. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    @Alley Oop , I have a question for you.

    First, some behind-the-scenes info: Every random encounter with enemies has two "layers." There's the incidental enemies who are scattered across the scene. They aren't affected by the wave battle, don't despawn when the wave battle finishes, and don't respawn after you defeat them. And then there's the wave battle which starts with a "first wave" of a few enemies intermingled with the incidental enemies. When you kill the first wave, then the "high threat" wave attacks. Sometimes after the "high threat" wave finishes, an NPC appears to give you a quest.

    Since you mentioned the bounty hunter appearing, that indicates the wave battle successfully concluded. This makes me think the "extra" wolf was an incidental enemy. So, here's my question: How possible is it that the extra wolf was actually an incidental enemy that you missed killing, and isn't one that respawned?
     
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  6. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    it wasn't one extra wolf. ALL the starter level wolves came back.
     
  7. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Ah, I misunderstood. Thanks for the extra info! I'll add it to issue #65469.
     
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