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[Known] Destination Compass marker persists through relog / rezone

Discussion in 'Release 43 Bug Forum' started by Asbury Baker, Jul 5, 2017.

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  1. Asbury Baker

    Asbury Baker Avatar

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    7/5/2017 1:16 AM
    Title: Destination Compass markers persist through relog / rezone.
    Reproduction Rate: a-yup!
    Blocker? no
    Details: The destination marker on the compass, set when talking to a town crier, is persistent through zoning. This object should not save state (or even exist?) through changing zones. Multiple compass markers can be created through this process, and can only be removed by visiting the lot. Most disturbing, this object persists between sessions (log-off, do not close SotA, log-in with another user).
    Steps to Reproduce: Set destination lot. Exit to Novia. Marker persists. Go to a new town. Destination marker (green arrow) is still set. It appears on the edge of the compass, even if the avatar is rotated a full 360 degrees. Possibly a symptom of a larger problem, given the "ever present zone name" bug present in this release.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8) System RAM: 16336
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4059
    SotA.EarlyAccess.LIVE.Win.64.623.Date.07.03.17
    Area: Novia_R1_PlayerVillage_02/Novia_R1_PlayerVillage_02.12
    Area Display Name: Greyacre
    Loc: (-79.7, 24.8, -117.8)

    Multiple Destination Lot markers on novia world map:

    [​IMG]
     
    Last edited: Jul 5, 2017
  2. Lexie

    Lexie Bear Queen Emeritus

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    I am 'stickying' this in the hopes that more people will see this - we are getting way too many duplicate reports. We're testing out a fix that should be live in the near future.
    Thank you all so much for letting us know.
     
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