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[Known] Elysium Mines - spawn point pointless

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Rentier, Dec 14, 2017.

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  1. Rentier

    Rentier Avatar

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    Location:
    Dragomir Mori
    12/14/2017 7:01 PM
    Title:
    Reproduction Rate:1/1
    Blocker?
    Details:in this location seems to be a spawnpoint for skellies but they can't leave the woods and you need to stay in there to hit them (ranged)
    Steps to Reproduce:see above
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (4) System RAM: 32648
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4007
    SotA.EarlyAccess.LIVE.Win.64.709.Date.12.13.17
    Area: Novia_R11_Hills01_ElysiumMines
    Area Display Name: Elysium Mines
    Loc: (43.9, 0.3, -60.6)
    Debug: Tm92aWFfUjExX0hpbGxzMDFfRWx5c2l1bU1pbmVzfHwoNDMuODg4LCAwLjI2OSwgLTYwLjU3NSl8KDAsIDAuODkyLCAwLCAtMC40NTEpfC0xNDcwLjIwM3wyOS4xODk2NXwxMS45MjE0NQ==
     
  2. Lexie

    Lexie Bear Queen Emeritus

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    Okay, at this this spot I got a lot of skeles at once from up top. I'm submitting for that. I just replied back to that one.
    Also bugging the skeles not leaving the wooden floor...that's #54165
    (Probably best they do stay there because of the aggro thing, though.)
    I wouldn't personally say pointless to have there...mobs gonna be mobs :)
    @Rentier
     
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  3. Rentier

    Rentier Avatar

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    ok so mobss have to staay where they can't do sh.. anything as melee - sure makes it easier for us ;)
     
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