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[Known] elysium - non-flaming campfire

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Alley Oop, Dec 7, 2017.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    12/7/2017 11:10 PM
    Title: elysium - non-flaming campfire
    Reproduction Rate: 1/?
    Blocker? no
    Details: there's red along the logs themselves
    [​IMG]
    Steps to Reproduce:
    User Specs:
    OS: Linux 4.14 ManjaroLinux 17.1pre3 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 15998
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.EarlyAccess.QA.Linux.64.600.Date.12.07.17
    Area: Novia_R11_Hills01_ElysiumMines
    Area Display Name: Elysium Mines
    Loc: (-51.4, 0.4, -47.5)
    Debug: Tm92aWFfUjExX0hpbGxzMDFfRWx5c2l1bU1pbmVzfHwoLTUxLjM4NSwgMC4zODgsIC00Ny40NTUpfCgwLCAwLjI5MywgMCwgMC45NTYpfDE4NDUuMDYzfDUxLjk1MjI0fDEuMjU=
     
  2. Lexie

    Lexie Bear Queen Emeritus

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    I see we got the flames back on the next build (not yet on QA)
    So good news! Thanks for the report
    @Alley Oop
     
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