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[Known]Enemy out of range - more common now

Discussion in 'Release 42 Bug Forum' started by Echondas, May 27, 2017.

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  1. Echondas

    Echondas Bug Hunter Bug Moderator

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    Those annoying "enemy out of range" or similar issues, where you do no damage until you move slightly - seem more common now, even when standing right next to enemies. I'll try to get coordinates for some..
     
  2. Attenwood

    Attenwood Portalarian Emeritus

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    Thank you for the feedback. No code changes have been done to this system for this release, but we're always interested in addressing and fixing for specific changes.
     
  3. Lexie

    Lexie Bear Queen Emeritus

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    Yeah sorry Echondas I played a lot this weekend and I didn't see this at all...
     
  4. Rentier

    Rentier Avatar

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    only happens when you got out of his action radius and he's slowwalking (not as normally running) back to his startpoint

    the running ones have a yellow icon beneath their nameplate if locked (alwyas happens when they are unvulnerable and running back to their start point)
    the slowwalking ones have no yellow icon (happened for me in Twin foothills with obsidian stag and some bandits there)

    But could not reproduce it on will only randomly happens...
     
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  5. Echondas

    Echondas Bug Hunter Bug Moderator

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  6. Echondas

    Echondas Bug Hunter Bug Moderator

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    Hey @Attenwood and @Lexie -- 2 example videos that I caught while it was happening - unfortunately I didn't capture anything prior to. Use the 'download' option for better viewing.

    Video 1
    Video 2
     
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  7. Arcadeguy

    Arcadeguy Avatar

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    I had this happen in Spectral Mines today with a Hardened Skeleton Mage. Was just as the Mage healed with Drain Life to restore 65 HP to itself. Neither of us had moved but my attacks wouldn't hit and I was thinking they were invulnerable through some ability. Last couple of times this happened I thought that was the case until I looked at the combat log today trying to figure it out. (Picture is from different spot, but just to show combat log.)
    [​IMG]
     
  8. Cthuugean

    Cthuugean Avatar

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    i have had this happen countless times in deep ravens, be fighting skeletons or liches then all of a sudden they just start dodging everything i throw at them, even my aoe's, same thing was happening in the rise at the mage room
    \
     
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  9. Lexie

    Lexie Bear Queen Emeritus

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    @Echondas
    The videos help greatly with resolution part; visually it helps to see where you are standing and where the mobs are.
    Thank you so much for taking the time. Everyone's feedback has been added as it is clear this is one of those 'tricky weird' ones.
    Bug #: 46969.
     
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  10. Deiniak

    Deiniak Avatar

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    Wolves in sanctus spine does something like this too. They stop moving, look at the ground and dodge everything until you make them move
     
    Last edited: Jun 13, 2017
  11. Burzmali

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    Should we be logging every instance of this? As an archer, I see this all the time when I kite an enemy around obstacles, one step up and their pathing breaks granting them immunity to all attacks for 10 seconds or so.
     
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  12. Lexie

    Lexie Bear Queen Emeritus

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    It will only come to that if we cannot repro and need more information. So for now, I think what we have is enough to start with :) Thank you though!
     
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  13. Echondas

    Echondas Bug Hunter Bug Moderator

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    @Lexie This bug has gotten worse unfortunately since some enemy magic users can now teleport - after they teleport, they are almost 100% of the time 'out of range' for quite some time - very pesky bug :(
    (this includes if they just get the 'glow' of teleportation around them and don't actually move)
     
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  14. Lexie

    Lexie Bear Queen Emeritus

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    Gotcha. I noted the increase in behavior. Bug remains open.
     
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  15. Scrambler

    Scrambler Developer Emeritus

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  16. Echondas

    Echondas Bug Hunter Bug Moderator

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    Nice! Thanks for digging into this !!
     
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