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[Known]Light flicker increase is VERY noticable

Discussion in 'Release 40 Dev+ Bug Forum' started by Sheamus McGuinness, Mar 22, 2017.

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  1. Sheamus McGuinness

    Sheamus McGuinness Avatar

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    Blocker? no
    Details: With the changes to light rendering things are looking great! There is a problem with the light flicker. When you place multiple light sources in the same location (say my basement which the cords below are for) the light flicker on any objects nearby is intense. Basically the flicker range is too wide so it goes too dark on the flicker. Kind of a hard thing to describe or take a screenshot of. I would do a video but dont have things setup for that.
    Steps to Reproduce: Go to the location below (my basement) and look at the banners hanging and other things, the flicker is over compensating!
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz (4) System RAM: 24517
    GPU: NVIDIA GeForce GTX 760 GPU RAM: 1990
    SotA.EarlyAccess.Win.64.472.Date.03.21.17
    Area: BasementSceneDungeonVillage_Arena
    Area Display Name: Village Stone Arena Basement
    Loc: (35.1, 5.0, 10.9)
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Please include location coordinates in the scene to the hatch placed in your house for us to find the specific location. :) All basement coordinates appear default when reported.
     
  3. Sheamus McGuinness

    Sheamus McGuinness Avatar

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    Hahhaa, that makes sense sorry. Here are the coords

    Area: OwlsHead
    Area Display Name: Owl's Head
    Loc: (-9.5, 63.2, -116.5)
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thanks
     
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