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[Known]Poison Weapon borked up.

Discussion in 'Release 39 Bug Forum' started by Lockey2, Mar 19, 2017.

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  1. Lockey2

    Lockey2 Avatar

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    3/19/2017 8:42 PM
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    Reproduction Rate: 100%
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD FX(tm)-8320 Eight-Core Processor (8) System RAM: 8092
    GPU: NVIDIA GeForce GTX 1060 6GB GPU RAM: 6100
    SotA.EarlyAccess.Win.64.572.Date.03.10.17
    Area: Novia_R9_Hills01_SerpentsSpineMinesEntrance
    Area Display Name: Serpent's Spine Foothills
    Loc: (-57.5, 65.7, 92.0)

    Ok, if I put the poison on my bar it throws it and I gain in poison weapon skill. WTF Used to be able to click the gliff and it put the poison on my weapon and I gained. If I wanted to throw it I would do that. I want to be able to once more POISON my weapon and see the green glow and it do extra damage when I use my weapon. How is throwing poison the same as poisoning your weapon. Seriously?
     
  2. Gamician

    Gamician Avatar

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    @Lockey2, Thanks for reporting. This issue has been submitted to the Development Team for review.
     
  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Believe it or not, the original Poison Potion always had this two-way functionality where poison could be used as a reagent for the old skill for Poison Weapon to apply poison to a melee weapon, or to be placed on a hotbar to be thrown at a target. It's a superficial thing, as the effect that occurs is actually adding 5 poison damage to your weapon, despite saying "Lobbing a Poison Potion" and doing a tossing animation. You should see the effect on your own nameplate for 5 poison damage.

    The other poisons created last release should apply both functionally and visibly correctly.

    Bug submitted to make this appear correct: 42860

    Thanks
     
  4. Lockey2

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    YW sir
     
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