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[Known] Rise Archer Room Statue blocks enemies

Discussion in 'World Building, Scenes, Environment, & Overworld' started by benhat, Nov 1, 2017.

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  1. benhat

    benhat Avatar

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    11/1/2017 8:33 PM
    Title: Rise Archer Room blocks
    Reproduction Rate: a lot
    Blocker? no
    Details: see below
    Steps to Reproduce: just walk around in room and on ledges
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4) System RAM: 16275
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4058
    SotA.EarlyAccess.LIVE.Win.64.685.Date.10.30.17
    Area: The Rise
    Area Display Name: The Rise
    Loc: (-88.2, 50.0, 73.4)
    Debug: VGhlIFJpc2V8fCgtODguMTg0LCA1MC4wMDcsIDczLjQxNSl8KDAsIC0wLjAyOCwgMCwgLTEpfC0xMDc2LjgyNnw5LjM0NDE2OXw0LjI5MDQ5Mg==

    Hi,
    i have been doing the archer room in Rise (level 3 far right room on SotaMap). And the room has mobs running in all directions. Mostly because of the "buggy black statue" in the middle upper ledge position. It is blocking enemies from walking through, so they try to go all around the map. Or maybe it even seems as if it is the whole part of the ledge in that area.
    I feel like there are many more little "evasion spots" in that room (e.g. top stairs at the end of the room), but i would need to take captures of the positions.... maybe later.

    Also, the right upper ledge (if you look into the room from the lower entrance), produces extreme hitching if you walk on it.
     
    Last edited: Nov 1, 2017
  2. Lexie

    Lexie Bear Queen Emeritus

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    Bug #: 52564, thank you!
    @benhat
     
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