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[Known]Silent Movement now has a different behavior

Discussion in 'Release 37 Bug Forum' started by Atlara Skeuferyl, Dec 28, 2016.

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  1. Atlara Skeuferyl

    Atlara Skeuferyl Avatar

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    12/28/2016 6:34 PM
    Title: Silent Movement now has a different behavior
    Reproduction Rate: 100%
    Blocker? No
    Details:
    - When using Silent Movement in prior releases, if you were in "run mode" and cast the spell, you would stop, cast the spell, then continue running;
    - Now when you do this, you stop running and must again hit your "run" key;
    - I was thinking this change might have been intentional - but then I discovered that if you are in run mode and cast Shadow Form, you actually *continue* running while you cast Shadow Form, and then continue in run mode without having to hit the run key again.
    - So - Silent Movement and Shadow Form have different behaviors, despite the similarity in the spells. I know that it could be intentional - or could it be a bug?
    Steps to Reproduce: Try going into run mode - cast Silent Movement. Then go into run mode - cast Shadow Form.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8) System RAM: 16299
    GPU: NVIDIA GeForce GTX 960 GPU RAM: 2016
    SotA.EarlyAccess.Win.64.534.Date.12.23.16
    Area: POT_forest_metropolis_01a_template/Falling Waters Fortress
    Area Display Name: Falling Waters Fortress
    Loc: (-142.6, 37.6, 8.7)
     
  2. Margaritte

    Margaritte Avatar

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    I will submit this for review, @Atlara Skeuferyl. I am not sure if it is a bug or intended behavior either. Hopefully we can get some clarification :D Thanks so much!
     
  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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