Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

[Known] Terrain Stretching/One-way Object Textures in BRO

Discussion in 'Release 44 Bug Forum' started by LoneStranger, Aug 15, 2017.

Thread Status:
Not open for further replies.
  1. LoneStranger

    LoneStranger Avatar

    Messages:
    3,023
    Likes Received:
    4,761
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Petaluma, CA
    8/15/2017 7:39 PM
    Title: Terrain Stretching/One-way Object Textures in BRO
    Reproduction Rate: 100%
    Blocker? No
    Details: There is an 'interesting' location where the terrain and objects are meant to break up the monotony of the waterfall edges. The terrain texture, however, is stretched. The player can also see through the inside/underside of the rock objects. A rock probably should be placed here to hide the terrain and keep the player from going inside/underneath the rock objects.
    Steps to Reproduce: Visit this location, look at the terrain and then look up to observe.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8) System RAM: 16301
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8119
    SotA.EarlyAccess.LIVE.Win.64.645.Date.08.03.17
    Area: Novia_R7_Forest02_01
    Area Display Name: Blood River Outskirts
    Loc: (35.4, 74.3, 243.9)
    Debug: Tm92aWFfUjdfRm9yZXN0MDJfMDF8fCgzNS4zNzUsIDc0LjI1NCwgMjQzLjkxKXwoMCwgLTAuOTM0LCAwLCAtMC4zNTgpfDQ5OC4zNzg0fDQwLjU5Mzc3fDE0LjczMjky
     
  2. Lexie

    Lexie Bear Queen Emeritus

    Messages:
    842
    Likes Received:
    2,903
    Trophy Points:
    93
    Bug #: 49582, thank you
     
    LoneStranger likes this.
Thread Status:
Not open for further replies.