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[Known]'Texture is not accessible' error messages upon entering the Overland Map

Discussion in 'Release 44 Bug Forum' started by Daenerys Targaryen, Jul 28, 2017.

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  1. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    7/28/2017 4:45 PM
    Title: 'Texture is not accessible' error messages upon entering the Overland Map
    Reproduction Rate: 2/2
    Blocker? no

    Details:
    'Texture is not accessible' error messages upon entering the Overland Map

    Screenshot #1:
    [​IMG]

    output_log.txt
    Code:
    Initialize engine version: 5.6.2p3 (b95d8ca7b219)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: NVIDIA GeForce GT 730 (ID=0x1287)
        Vendor:   NVIDIA
        VRAM:     4063 MB
        Driver:   22.21.13.8205
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in  1.159 seconds
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1280x720 60Hz; virtual: 1280x720 at 0,0
    <RI> Initialized touch support.
    
    UnloadTime: 1.367089 ms
    GameManagerSceneObject.Awake. 7/28/2017 4:33:32 PM
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GT 730, graphicsMemorySize=4063, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10  (10.0.0) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, systemMemorySize=12240
    SotA.EarlyAccess.Win.64.633.Date.07.27.17, LocalTime=7/28/2017 4:33:32 PM, Patch=cosmic-grocerybag
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=clean systemMemorySize=12240
    Pathfinding: Init
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Steam Initialized: True
    (Options Closed) Master volume: 100
    (Options Closed) Music volume: 0
    (Options Closed) SFX volume: 100
    (Options Closed) Player Music volume: 0
    (Options Closed) Video quality: Custom
    (Options Closed) Brightness: 50
    (Options Closed) Footsteps: ON
    (Options Closed) Attack ticks: ON
    (Options Closed) Radio filter: ON
    (Options Closed) Mute Audio On Lost Focus: OFF
    (Options Closed) Resolution: 1280 x 667, 60Hz (NOT fullscreen)
    (Options Closed) Shadow distance: Maximum
    (Options Closed) Fullscreen: OFF
    (Options Closed) Anitaliasing: ON
    (Options Closed) List Inventory Mode: ON
    (Options Closed) Invert Mouse Look: OFF
    (Options Closed) Invert Scroll Wheel: OFF
    (Options Closed) Profanity Filter: OFF
    (Options Closed) Mouse Look Sensitivity (Horizontal): 50
    (Options Closed) Mouse Look Sensitivity (Vertical): 50
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 579a22a4abb71901309790de
    Found character: Elene Sali
    Knowledge: Loaded 922 flags
    PhotonNetwork: StatusChange Disconnect, State=Disconnecting
    Network storage reset
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: InvalidAuthentication
    PhotonNetwork: StatusChange Disconnect, State=Disconnecting
    Network storage reset
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 57f10ab7abb71205987c2a1d
    Found character: Alice
    Knowledge: Loaded 366 flags
    PhotonNetwork: StatusChange Disconnect, State=Disconnecting
    Network storage reset
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 57f163ecabb71205987c36a6
    Found character: Rumplestiltskin
    Knowledge: Loaded 445 flags
    Loading scene: Novia
    PushLevel: Added level Novia, spawnPoint:, hex:5117,5022
    AsyncLoadSequence begin. SceneToLoad: Novia:
    4:35:22 PM: Loading Scene...
    4:35:23 PM: Level load loop started.
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1514)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Unloading 5 Unused Serialized files (Serialized files now loaded: 49)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Pathfinding: Load UnLoaded
    UnloadTime: 17.901743 ms
    GameManagerSceneObject.Awake. 7/28/2017 4:35:38 PM
    NavMeshLoadTime SceneId=Novia , Time=0.9895935
    Pathfinding: Load Loaded
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
    
    Unloading 104426 unused Assets to reduce memory usage. Loaded Objects now: 236279.
    Total: 1486.564819 ms (FindLiveObjects: 23.994127 ms CreateObjectMapping: 21.521587 ms MarkObjects: 511.203461 ms  DeleteObjects: 929.844116 ms)
    
    4:35:46 PM: Level loaded.
    4:35:46 PM: Scenario init completed. Scenario:
    Checksum for Novia: 2552735051
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=57e8f410abb75a05ccc5a1b7
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    PhotonNetwork: StatusChange QueueIncomingUnreliableWarning, State=Joined
    NetworkPerformance: QueueIncomingUnreliableWarning, Incoming=140,Outgoing=1,MaxIncoming=21,fps=0.0,NumPlayers=8,SceneId=Novia,Room=9aec7efc-eb46-42d8-a312-0f7ee7bb574e
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    4:35:56 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Starting Initializing Plots
    Finished Initializing Plots
    Receiving social lists...
    Entering chat channel: Guild/The Cult of Elene
    Finished receiving social lists
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/The Cult of Elene
    Spawning local player at (440.58, 12.457, -307) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround:True
    Local player equipment load time: 00.1 secs
    4:36:07 PM: Equipment load complete. Loop Counter:184
    QueuedOutgoingCommands: 0
    4:36:09 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia, TimeToAvatar=34.0, TimeToFadeIn=46.8, PrefabLoadTime=3.8, ResourceLoadTime=9.1, AvatarLoadTime=11.2, SceneLoadTime=23.1, JoinTime=1.9, GameManager=4.2, VideoMemory=4063, SystemMemory=12240, FirstTime=True
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    4:36:10 PM: Fading in...
    4:36:12 PM: AsyncLevelLoad Completed!
    Kolmich Debug Module is not running. Make sure that there is an instance of the KGFDebug prefab in the current scene. Adding loggers in Awake() can cause problems, prefer to add loggers in Start().
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    KGFDebugGui in use. Calls OnGUI which is not performant!
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    IncomingMessages, Total=56, NumPlayers=9, SceneId=Novia,Room=9aec7efc-eb46-42d8-a312-0f7ee7bb574e
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Ping response time of 2 seconds exceeded. Rtt(variance): 216(12). Ms since last receive: 2157. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    LocationDiscovered: Player="Rumplestiltskin", SceneId="Novia", LocationName="Novia_Vista_EastVeiledSwamp"
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OutgoingMessageQueue, Total=9,Master=False,SceneId=Novia,timeScale=1.00,RaiseViewEventUnreliable:3,SetActorProperties:2,RaiseViewEvent:2,Ping:1,SetSaveLocation:1,Room=9aec7efc-eb46-42d8-a312-0f7ee7bb574e
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    GroupServer: OnStatusChanged:TimeoutDisconnect
    GroupServer: Unhandled status change: TimeoutDisconnect
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    GroupServer: OnStatusChanged:Disconnect
    PhotonNetwork: StatusChange TimeoutDisconnect, State=Joined
    Network storage reset
    SceneServer: OnStatusChanged:Disconnect
    local player destroyed.
    PhotonNetwork: StatusChange Disconnect, State=Disconnecting
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:
    Network storage reset
    4:37:26 PM: Loading Scene...
    10
    4:37:27 PM: Level load loop started.
    Unloading 4 Unused Serialized files (Serialized files now loaded: 49)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 520.911316 ms
    GameManagerSceneObject.Awake. 7/28/2017 4:37:28 PM
    Pathfinding: Load Loaded
    Camera: CameraRig_OverworldDemo (CameraController)
    
    Unloading 25061 unused Assets to reduce memory usage. Loaded Objects now: 208414.
    Total: 2669.974609 ms (FindLiveObjects: 20.372425 ms CreateObjectMapping: 18.878546 ms MarkObjects: 513.883728 ms  DeleteObjects: 2116.838623 ms)
    
    4:37:31 PM: Level loaded.
    4:37:32 PM: Scenario init completed. Scenario:
    Checksum for DemoStartupScene: 1707565264
    4:37:32 PM: login level loaded.
    QueuedOutgoingCommands: 0
    4:37:33 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=DemoStartupScene, TimeToAvatar=0.0, TimeToFadeIn=6.6, PrefabLoadTime=0.0, ResourceLoadTime=0.0, AvatarLoadTime=0.0, SceneLoadTime=4.7, JoinTime=0.0, GameManager=0.1, VideoMemory=4063, SystemMemory=12240, FirstTime=False
    4:37:33 PM: Fading in...
    4:37:34 PM: AsyncLevelLoad Completed!
    Displaying DisconnectMessage=[SEEBREEZE]
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 579a22a4abb71901309790de
    Found character: Elene Sali
    Knowledge: Loaded 922 flags
    PhotonNetwork: StatusChange Disconnect, State=Disconnecting
    Network storage reset
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: InvalidAuthentication
    PhotonNetwork: StatusChange Disconnect, State=Disconnecting
    Network storage reset
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 57f163ecabb71205987c36a6
    Found character: Rumplestiltskin
    Knowledge: Loaded 445 flags
    Loading scene: Novia
    PushLevel: Added level Novia, spawnPoint:, hex:5114,5014
    AsyncLoadSequence begin. SceneToLoad: Novia:
    4:39:19 PM: Loading Scene...
    4:39:20 PM: Level load loop started.
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1514)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 49)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 10.053223 ms
    GameManagerSceneObject.Awake. 7/28/2017 4:39:36 PM
    NavMeshLoadTime SceneId=Novia , Time=0.9696045
    Pathfinding: Load Loaded
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
    
    Unloading 6874 unused Assets to reduce memory usage. Loaded Objects now: 305927.
    Total: 1256.174927 ms (FindLiveObjects: 24.230345 ms CreateObjectMapping: 18.146021 ms MarkObjects: 596.748535 ms  DeleteObjects: 617.049377 ms)
    
    4:39:40 PM: Level loaded.
    4:39:40 PM: Scenario init completed. Scenario:
    Checksum for Novia: 2552735051
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=57e8f410abb75a05ccc5a1b7
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=22,Outgoing=0,MaxIncoming=8,fps=60.1,NumPlayers=8,SceneId=Novia,Room=9aec7efc-eb46-42d8-a312-0f7ee7bb574e
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    4:39:44 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Starting Initializing Plots
    Finished Initializing Plots
    Receiving social lists...
    Entering chat channel: Guild/The Cult of Elene
    Finished receiving social lists
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/The Cult of Elene
    Spawning local player at (414.599, 11.681, -367) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround:True
    Local player equipment load time: 00 secs
    4:39:50 PM: Equipment load complete. Loop Counter:130
    QueuedOutgoingCommands: 0
    4:39:50 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia, TimeToAvatar=25.5, TimeToFadeIn=31.2, PrefabLoadTime=0.0, ResourceLoadTime=0.1, AvatarLoadTime=5.5, SceneLoadTime=21.5, JoinTime=1.8, GameManager=1.3, VideoMemory=4063, SystemMemory=12240, FirstTime=False
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    4:39:50 PM: Fading in...
    4:39:53 PM: AsyncLevelLoad Completed!
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    IncomingMessages, Total=58, NumPlayers=9, SceneId=Novia,Room=9aec7efc-eb46-42d8-a312-0f7ee7bb574e
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    PushLevel: Added level Ardoris, spawnPoint:PlayerSpawnLocation_E, hex:5105,5010
    Network storage reset
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    SceneServer: OnStatusChanged:Disconnect
    local player destroyed.
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Ardoris:PlayerSpawnLocation_E
    4:41:03 PM: Loading Scene...
    10
    4:41:04 PM: Level load loop started.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 51)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 514.864563 ms
    GameManagerSceneObject.Awake. 7/28/2017 4:41:21 PM
    NavMeshLoadTime SceneId=Ardoris , Time=0.7644653
    Pathfinding: Load Loaded
    <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays clip mask if read/write is not enabled
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 20431 unused Assets to reduce memory usage. Loaded Objects now: 426631.
    Total: 3235.189453 ms (FindLiveObjects: 33.038307 ms CreateObjectMapping: 26.718386 ms MarkObjects: 694.349182 ms  DeleteObjects: 2481.082031 ms)
    
    4:41:29 PM: Level loaded.
    4:41:29 PM: Scenario init completed. Scenario:
    Checksum for Ardoris: 2319203528
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=57e8f410abb75a05ccc5a1b7
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=9,Outgoing=0,MaxIncoming=1,fps=24.5,NumPlayers=1,SceneId=Ardoris,Room=dbc92690-c7b8-4d9a-9b74-422beba39e0f
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
    NetworkPerformance: QueueIncomingReliableWarning, Incoming=100,Outgoing=40,MaxIncoming=1,fps=24.5,NumPlayers=1,SceneId=Ardoris,Room=dbc92690-c7b8-4d9a-9b74-422beba39e0f
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=117,Outgoing=40,MaxIncoming=1,fps=24.5,NumPlayers=1,SceneId=Ardoris,Room=dbc92690-c7b8-4d9a-9b74-422beba39e0f
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=193,Outgoing=40,MaxIncoming=1,fps=24.5,NumPlayers=1,SceneId=Ardoris,Room=dbc92690-c7b8-4d9a-9b74-422beba39e0f
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    4:41:42 PM: Equipping Avatars...
    SceneServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:EncryptionEstablished
    Wait time of 2 seconds exceeded for call to PersistenceService+<RetrieveDeathHistory>c__AnonStoreyA1. Rtt(variance): 203(14). Ms since last receive: 15. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    Starting Initializing Plots
    Spawning local player at (454.855, 76.919, 44.921) using spawner PlayerSpawnLocation_E. SnapToGround:True
    Local player equipment load time: 00 secs
    4:41:48 PM: Equipment load complete. Loop Counter:72
    QueuedOutgoingCommands: 0
    4:41:49 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Ardoris, TimeToAvatar=38.5, TimeToFadeIn=45.8, PrefabLoadTime=2.8, ResourceLoadTime=0.1, AvatarLoadTime=6.5, SceneLoadTime=25.4, JoinTime=2.0, GameManager=0.7, VideoMemory=4063, SystemMemory=12240, FirstTime=False
    4:41:49 PM: Fading in...
    4:41:51 PM: AsyncLevelLoad Completed!
    IncomingMessages, Total=29, NumPlayers=1, SceneId=Ardoris,Room=dbc92690-c7b8-4d9a-9b74-422beba39e0f
    Finished Initializing Plots
    FPSMeter, fps=34.5, SceneId=Ardoris, pos=(454.855, 76.919, 44.921), graphicsDeviceName=NVIDIA GeForce GT 730, graphicsMemorySize=4063, systemMemorySize=12240, processorType=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, firstPersonCam=False
    OutgoingMessageQueue, Total=14,Master=True,SceneId=Ardoris,timeScale=1.00,SetRoomProperties:10,Authenticate:1,JoinGame:1,Ping:1,GetRansomLocationsForGame:1,Room=dbc92690-c7b8-4d9a-9b74-422beba39e0f
    Network storage reset
    local player destroyed.
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    SceneServer: OnStatusChanged:Disconnect
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:
    4:43:16 PM: Loading Scene...
    10
    4:43:17 PM: Level load loop started.
    Unloading 4 Unused Serialized files (Serialized files now loaded: 52)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 15635.500000 ms
    GameManagerSceneObject.Awake. 7/28/2017 4:43:33 PM
    Pathfinding: Load Loaded
    Camera: CameraRig_OverworldDemo (CameraController)
    
    Unloading 21733 unused Assets to reduce memory usage. Loaded Objects now: 220682.
    Total: 3724.540283 ms (FindLiveObjects: 24.731611 ms CreateObjectMapping: 24.206165 ms MarkObjects: 705.975281 ms  DeleteObjects: 2969.626465 ms)
    
    4:43:38 PM: Level loaded.
    4:43:38 PM: Scenario init completed. Scenario:
    Checksum for DemoStartupScene: 1707565264
    4:43:38 PM: login level loaded.
    QueuedOutgoingCommands: 0
    4:43:41 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=DemoStartupScene, TimeToAvatar=0.0, TimeToFadeIn=24.4, PrefabLoadTime=0.0, ResourceLoadTime=0.0, AvatarLoadTime=0.0, SceneLoadTime=21.1, JoinTime=0.0, GameManager=0.1, VideoMemory=4063, SystemMemory=12240, FirstTime=False
    4:43:41 PM: Fading in...
    4:43:42 PM: AsyncLevelLoad Completed!
    GroupServer: OnStatusChanged:Disconnect
    0 : 57f163ecabb71205987c36a6
    Found character: Rumplestiltskin
    Knowledge: Loaded 445 flags
    Loading scene: Novia
    PushLevel: Added level Novia, spawnPoint:, hex:5105,5010
    AsyncLoadSequence begin. SceneToLoad: Novia:
    4:43:46 PM: Loading Scene...
    4:43:47 PM: Level load loop started.
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1514)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Unloading 2 Unused Serialized files (Serialized files now loaded: 54)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 16.544884 ms
    GameManagerSceneObject.Awake. 7/28/2017 4:44:05 PM
    NavMeshLoadTime SceneId=Novia , Time=1.121887
    Pathfinding: Load Loaded
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
    
    Unloading 6939 unused Assets to reduce memory usage. Loaded Objects now: 318086.
    Total: 1604.777222 ms (FindLiveObjects: 25.702213 ms CreateObjectMapping: 22.831636 ms MarkObjects: 813.250000 ms  DeleteObjects: 742.991821 ms)
    
    4:44:10 PM: Level loaded.
    4:44:10 PM: Scenario init completed. Scenario:
    Checksum for Novia: 2552735051
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=57e8f410abb75a05ccc5a1b7
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=80,Outgoing=0,MaxIncoming=7,fps=60.1,NumPlayers=10,SceneId=Novia,Room=9aec7efc-eb46-42d8-a312-0f7ee7bb574e
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    4:44:15 PM: Equipping Avatars...
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Starting Initializing Plots
    Finished Initializing Plots
    Receiving social lists...
    Entering chat channel: Guild/The Cult of Elene
    Finished receiving social lists
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/The Cult of Elene
    Spawning local player at (336.657, 12.401, -397) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround:True
    Local player equipment load time: 00 secs
    4:44:21 PM: Equipment load complete. Loop Counter:130
    QueuedOutgoingCommands: 0
    4:44:21 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia, TimeToAvatar=28.9, TimeToFadeIn=34.6, PrefabLoadTime=0.5, ResourceLoadTime=0.3, AvatarLoadTime=5.5, SceneLoadTime=23.9, JoinTime=1.8, GameManager=1.3, VideoMemory=4063, SystemMemory=12240, FirstTime=False
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    4:44:21 PM: Fading in...
    4:44:24 PM: AsyncLevelLoad Completed!
    DownloadSongForActor: GetSongData: actor not found for actorId 2423
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    IncomingMessages, Total=73, NumPlayers=10, SceneId=Novia,Room=9aec7efc-eb46-42d8-a312-0f7ee7bb574e
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Network storage reset
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    SceneServer: OnStatusChanged:Disconnect
    local player destroyed.
    Setting up 1 worker threads for Enlighten.
      Thread -> id: 33e8 -> priority: 1
    GroupServer: OnStatusChanged:Disconnect
    camera controller destroyed.
    Releasing render texture that is set as Camera.targetTexture!
    (Filename:  Line: 3446)
    
    Releasing render texture that is set as Camera.targetTexture!
    (Filename:  Line: 3446)
    
    Releasing render texture that is set as Camera.targetTexture!
    (Filename:  Line: 3446)
    
    
    
    Steps to Reproduce:
    1) Enter the Overland Map

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (4) System RAM: 12240
    GPU: NVIDIA GeForce GT 730 GPU RAM: 4063
    SotA.EarlyAccess.LIVE.Win.64.633.Date.07.27.17
    Area: Novia
    Area Display Name: Novia
    Loc: (336.7, 12.4, -397.0)
    Debug: Tm92aWF8fCgzMzYuNjU3LCAxMi40MDEsIC0zOTcpfCgwLjAwMiwgLTAuODQ2LCAtMC4wMDgsIC0wLjUzMyl8MTE1LjU5MTh8NDV8Mjg=
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thank you for reporting. We're aware of an investigating this issue internally.

    It does not appear to relate to any actual functional or visual issue in the game, but an error that fires upon loading occassionally.
     
  3. Sycholic

    Sycholic Avatar

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    This actually might be a source of the possible memory leak, or is the source of the sound glitch/studder. or both are related. when this happens typically memory usage goes thru the roof and thats when the studder kicks in typically. not sure if anyone has reported that part of it.

    also if you are in a town/location from the start of your client you wont get this warning till you enter Novia, and once you do it will keep repeating as well after leaving Novia.
     
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