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[Known] trying to apply any dye causes all inventory windows and chat window to stop functioning

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Daenerys Targaryen, Mar 17, 2018.

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  1. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    Location:
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    3/17/2018 5:12 PM
    Title: trying to apply any dye on any dyeable item causes all inventory windows and chat window to stop functioning
    Reproduction Rate: 100%
    Blocker? yes
    Details:
    Trying to apply any dye on any dyeable item causes all inventory windows, the chat window and the paperdoll window to stop functioning.
    You have to exit to menu and resume to be able to continue playing.

    Tested dyes:
    • Pure Black Dye
    • Pure White Dye
    • Brown Dye
    • Magical Red Glowing Dye
    Tested dyeable equipment:
    • Short Skirted Satin Bodice
    • Wedding Dress
    • Ornate Kimono

    Error Message:
    Code:
    Message
    =======
    ArgumentException: itemId == InventoryId.Empty
    
    Time
    ====
    17:05:42.230
    
    StackTrace
    ==========
    CharacterData.SetEquippedItem (InventoryId itemId, EquipmentSlot equipmentSlot)
    Equipment+EquippedItemSlot.set_Item (.InventoryItemInstance value)
    Equipment.EquipItem (.InventoryItemInstance item, EquipmentSlot desiredSlot, EquipItemOptions options, .ItemUnequippedDelegate itemUnequipped)
    LocalPlayerCharacterSheetUI.ShowDyePreviewAndConfirmation (.ItemArchetype_Dye dye, .InventoryItemInstance itemToDye, .OnConfirmDye onConfirm, System.Action onCancel)
    LocalPlayerCharacterSheetDialogController.ShowDyePreviewAndConfirmation (.ItemArchetype_Dye dye, .InventoryItemInstance itemToDye, .OnConfirmDye onConfirm, System.Action onCancel)
    BagManager.ConfirmUseDye (.ItemArchetype_Dye dye, .InventoryItemInstance itemToDye, .OnConfirmDye onConfirm, System.Action onCancel)
    BagManager.UseHeldDye (.HeldInventoryItemFromCollection heldDye, .InventoryItemInstance itemToDye)
    EquipSlotUI.OnDropHeldItem (.HeldInventoryItemFromCollection heldItem)
    HeldInventoryItemDropTargetHelper.OnDropHeldItem (IHeldInventoryItemDropTarget dropTarget, .HeldItem heldItem)
    EquipSlotUI.IHeldItemDropTarget.OnDropHeldItem (.HeldItem heldItem)
    HeldItem`2[TItem,THeldItem]._Drop (IHeldItemDropTarget`1 target)
    HeldItem`2[TItem,THeldItem]._Drop (IHeldItemDropTarget target)
    HeldItem.Drop (IHeldItemDropTarget target)
    HeldItemUI+<DropOnUI>c__Iterator2.MoveNext ()
    UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    HeldItemUI:Drop()
    HeldItemUI:LateUpdate()
    
    Steps to Reproduce:
    1) Equip a "Short Skirted Satin Bodice"
    2) Drag a "Pure Black Dye" onto the bodice

    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 12239
    GPU: Radeon(TM) RX 460 Graphics GPU RAM: 4038
    SotA.EarlyAccess.QA.Win.64.649.Date.03.15.18
    Area: Novia_R6_City_Jaanaford
    Area Display Name: Jaanaford
    Loc: (104.7, 15.0, -204.0)
    Debug: Tm92aWFfUjZfQ2l0eV9KYWFuYWZvcmR8fCgxMDQuNjg5LCAxNS4wMDEsIC0yMDMuOTcpfCgwLCAtMC43ODMsIDAsIDAuNjIyKXwyNDQuNjU2NnwxMS43MDkwNXwzLjE2NjE3Nw==
     
    Last edited: Mar 18, 2018
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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  3. Lexie

    Lexie Bear Queen Emeritus

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    Thank you guys: Bug #: 56764
    @Mischievous Dragon
    @Alley Oop

    I also got that error log produced. Seems refreshing the scene fixes the interaction issues but you still cannot dye (and no other error logs are produced)
    Tested on build 650.
     
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