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Krampus - way cool! Tighten up nasty brat spawns

Discussion in 'Release 61 QA Feedback' started by Vladamir Begemot, Dec 11, 2018.

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  1. Vladamir Begemot

    Vladamir Begemot Avatar

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    Krampus is great, really really cool.

    The kids are too. But I think it would be better if they had a big spawn when he comes out, otherwise it can be just one or two left around the area if you've been up there for a while, so he's weakened from the start.

    Also, might send a couple waves of them during the fight, like how the pumpkins kept having to be managed. Right now you can wipe the brats and then no more, or maybe 1 or 2, will be back for the entire fight.
     
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  2. Vladamir Begemot

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    He also might need a stronger "Get out of Crowd Control" ability as we pinned him for a long time in two different fights.
     
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  3. Vladamir Begemot

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    One other thing is I think that the zombie kids could use a bit more of a "rotted" shader for their faces, which seem quite smooth and well kempt in the non-gaping wound parts.
     
  4. Vladamir Begemot

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    And FYI 250 gold/8000 XP is almost not worth the time it takes to make it into the castle nowadays. It's more of a "get it off my list" quest return at that point.
     
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  5. Vladamir Begemot

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    As I was thinking about it just a moment ago, one issue(?) that exists is the brats come in close for melee attacks, so we just mowed through them with peripheral damage while attacking Krampus, rather than having to deal with them in any way.

    So maybe more spawns wouldn't change that much, they'll just come right for the grinder.... or maybe it will if they are coming from outside because then they see the healers and archers first, and confuse the situation some.

    Or maybe some of them should lob unholy hand-grenades/exploding potions from the sidelines so it's not so easy to just focus the boss.
     
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